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cp_harbour

Created 20th March 2013 @ 04:22

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selentic

-disco-

Updated to a15c

Added barriers at last spawn covering the point
Deleted the wall at last covering the bottom path
Cut a lot of useless space out of 2nd
New middle point
Most surfaces should react properly to splash damage now

https://dl.dropbox.com/u/3332789/TF2/lyra/cp_harbour_a15c.bsp.bz2


Last edited by selentic,

Griffin

looks nice except the middle :)

Starkie

ulti?
sniper

the old middle had more potential imo
the main problem was just visibility

selentic

-disco-

Yeah I’m getting a few people saying what they liked about the old middle was the openness, and how it didn’t feel indoors.

Either way this mid is really rough, so I’ll see what I can do to improve it and hopefully take what was good about the previous point and implement some of that.

The connections between 2-3 were pretty awful before though, and I definitely prefer the way these turned out.

Also going to see about making second a bit larger, since now it feels a bit too cramped.


Last edited by selentic,

Spike Himself

TC

Mirror for a15c http://fastdl.colonslash.eu/maps/cp_harbour_a15c.bsp.bz2

marez

vc
9 ☆

I would love if ETF2L would let us(community) to vote for a new map. Something like map poll.

rytis

PrettyGay

Quoted from marez

I would love if ETF2L would let us(community) to vote for a new map. Something like map poll.

please god no

selentic

-disco-

Quoted from Spike Himself

Mirror for a15c http://fastdl.colonslash.eu/maps/cp_harbour_a15c.bsp.bz2

thanks again

selentic

-disco-

Updated to a16

Moved first spawn doors back and removed barricades on last (thanks burton)
Opened up second a little more, since it got a bit too tight from the last changes
Another remade mid lol

New screenshots and download in first post.

Also the vpk update for tf2 hits soon, and I already converted it, so this will be the last version until the editor is fixed. (hopefully a few weeks)

Spike Himself

TC

http://fastdl.colonslash.eu/maps/cp_harbour_a16.bsp.bz2

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