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cp_harbour
Created 20th March 2013 @ 04:22
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Updated to a15c
Added barriers at last spawn covering the point
Deleted the wall at last covering the bottom path
Cut a lot of useless space out of 2nd
New middle point
Most surfaces should react properly to splash damage now
https://dl.dropbox.com/u/3332789/TF2/lyra/cp_harbour_a15c.bsp.bz2
Last edited by selentic,
looks nice except the middle :)
Yeah I’m getting a few people saying what they liked about the old middle was the openness, and how it didn’t feel indoors.
Either way this mid is really rough, so I’ll see what I can do to improve it and hopefully take what was good about the previous point and implement some of that.
The connections between 2-3 were pretty awful before though, and I definitely prefer the way these turned out.
Also going to see about making second a bit larger, since now it feels a bit too cramped.
Last edited by selentic,
I would love if ETF2L would let us(community) to vote for a new map. Something like map poll.
Quoted from marez
I would love if ETF2L would let us(community) to vote for a new map. Something like map poll.
please god no
Quoted from Spike Himself
Mirror for a15c http://fastdl.colonslash.eu/maps/cp_harbour_a15c.bsp.bz2
thanks again
Updated to a16
Moved first spawn doors back and removed barricades on last (thanks burton)
Opened up second a little more, since it got a bit too tight from the last changes
Another remade mid lol
New screenshots and download in first post.
Also the vpk update for tf2 hits soon, and I already converted it, so this will be the last version until the editor is fixed. (hopefully a few weeks)
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