x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

[Contest Entry WIP] Waste (CP) UPDATED 1.1

Created 18th March 2009 @ 06:04

Add A Reply Pages: 1 2 3 Next »

Icarus

[TF2M1]

Waste (CP) Build 1.1 IMPORTANT: cp_waste.bsp is an update for cp_waste_final.bsp. Please update accordingly.
by Eric “Icarus” Wong
Download from FPSBanana
Download from TF2Maps.net

Control Points
Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.
Watch the intro movie!


Objective:
To win each team must own all five Control Points.

Other Notes:
Control Points cannot be captured while they are locked.

INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact
will allow you to see the thumbnail in the Map List.

FILES:
cp_waste.bsp ;The map itself
cp_waste.bik ;Intro movie file
cp_waste.res ;Intro movie captions
menu_thumb_cp_waste.vtf ;Map list image
menu_thumb_cp_waste.vmt ;Map list thumbnail
readme_cp_waste.txt ;Important information

CHANGELOG:
cp_waste.bsp
– Improved symmetry between sides
– Modified final CPs to make it easier to defend
– Extended capture time on final CPs
– Increased spawn times for 2nd forward spawn
– Added a barrier at the main entrances to bases for a less perilous push towards the center CP
– Improved visuals
– Improved optimization in the indoor areas

Special Thanks:
A Boojum Snark — Entity guru/actor
Kronixx — Actor
Nem0 — Actor
MungoKing — Actor
[AoC] Clan — 6v6 Testing
http://www.tf2maps.net — for all their support and gameday servers
Clan Woof — for being awesome
Team Fortress 2 Fort — 6v6 Testing
Sawks — 6v6 Testing

Randdalf

(0v0)

Whoa interesting decision Ikem. It’ll be interesting to see whether it works as a 5 CP map.

Icarus

[TF2M1]

I’m not Ikem :P

F2

Danmark

Very nice, Ikem. I liked pl_waste, it will be interesting to see how this plays.

Defur

well if the PL version works, then why wouldnt the CP version work? xD
Nice, do want ( to test it ).

Renegade

Imperial

cos theyre different game modes?

I ran thru it solo and it was a fun run through! Gl on finishing it up or whatever you are up to

wer

pulkai
tfortress.no

“well if the PL version works, then why wouldnt the CP version work?”
thats a perfect reason why it shouldnt work. (not saying it doesnt)

the map seems ok, gj ikem

Randdalf

(0v0)

“I’m not Ikem :P”

Freudian slip :)

vilepickle

Everyone’s calling him ikem now, wtf.

Anyway, I think it’ll work out fine since I ran through the pl version the other day and by nature it’s setup almost exactly like a CP map.

I was actually thinking about it today, and I haven’t looked at the CP one yet, but it would seem like a few areas would have to be changed up since they put a lot of focus on the cart path. But that’s a general comment, I should probably give it a look :|

Icarus

[TF2M1]

Here’s a question I would like to ask:

What do you guys think about Setup Gates?

F2

Danmark

When there were gates on cp_granary it was generally hated, hence why we used a non-gated version in leagues.

On a map like cp_well I think it’s alright, as you still have some interaction between the two teams before the gates open (you can jump up on the trains, you can use kritz and kill the medic before the gates open, etc.)

I think your safest bet is to not use gates, but if you think you can use the gates in a way that makes it interesting instead of boring, then try it.

ikem

fyi, i didnt make this map :P

but i think it is actually great as a 5cp push

Icarus

[TF2M1]

Due to popular demand, Beta 2 has been released! This update removes the setup gate logic, as well as several minor visual improvements.
http://www.fpsbanana.com/maps/85578

Defur

maybe put some cover on the secound floor on 1st/5th point?

Icarus

[TF2M1]

Would you care to elaborate?

What kind of cover and from what is it that you want cover from?

Personally, I don’t believe it needs any cover since all you have to do to get out of view is to move back a bit… The upper floor is strong enough as it is.

Add A Reply Pages: 1 2 3 Next »