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mge_training_v8_beta2
Created 8th January 2013 @ 21:02
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This isn’t exactly a new 5cp map, but apparently there has been an update to the mge_training map. New arenas and some different spawns. Are there people willing to host it on one of the european mge servers to test it out? I haven’t found servers with <130 ping that run that version.
http://teamfortress.tv/forum/thread/2104/4#post-56959
beta3
DL
https://dl.dropbox.com/u/53256537/MGE_V8_BETA3_%2B_MGEMod105_1_6_2013.zip
Changelog
Changes from Beta2:
-Adapted Turris, Trainyard_Cool and Duel_Duel for MGE V8. Map is now full and no additional arenas can be added.
-Made Badlands Mid chokes non-solid again since they don't exist in the real version. (the func_brush was changed by accident to Always Solid sometime during development).
-Cleaned up player clip on Trainyard and made it extend through the top of the skybox so players cannot walk on the fences.
-Fixed the sole info_player_teamspawn so that its spawn point is clear again.
https://github.com/Langeh/MGEMod
beta2
Map+spawns
http://dl.dropbox.com/u/53256537/MGE_Training_V8_Beta2_1_1_2013.zip
Changelog
+ mge_training_v8_beta2.bsp, created by Jstn7477
- Open-source (not quite yet, .vmf to be distributed with map soon)
- Added Gravelpit C arena.
- Added Process Middle arena.
- Added Turris arena.
- Added Trainyard_cool arena.
- Added Duel_Duel arena.
- Refined spawns on many arenas in an effort to promote faster and fairer gameplay.
- Texture optimizations
- Geometry optimizations
- Removal of several out-of-bounds and clipping exploits.
- These optimzations have resulted in increased performance and a greatly reduced file size.
Tweaks:
- Increased arena limit to 31, up from 15.
Last edited by nfst,
Damn, this looks really cool! Finally an update to mge…
Looking forward to the bug fixes, and process mge
Hope the euro mge servers update to this really fast
Last edited by Kaneco,
Looks fantastic…hope the eu mges get updated soon…
p.s In your rar file, the spawns are in wrong format, they should be in “.cfg”! :)
Quoted from LaMqTa
p.s In your rar file, the spawns are in wrong format, they should be in “.cfg”! :)
That’s just the link from justin, I’m not hosting that.
And the .cfg file is the map in the .zip file, so it should be in there in the right format.
81.19.221.204:27019 nervousENERGY MGE Training Mod V8 beta 3(6 hour map reload)
81.19.221.204:27026 nervousENERGY MGE Training Mod #2
latest version now on.. gawd i fail sometimes :)
Last edited by humbug,
109.70.148.176:27165 – BlackOutGaming.org :: TF2 #11 – MGE Mod – feel free to join and have some fun :) running latest version v8 beta 3.
Last edited by mikeey,
I setup a second MGE server with 1.05 and beta3 map.
188.165.250.21:27019 [gfm-clan.com]Palestra GFM #3 [MGE #2]
both mge’s of TB are updated:
89.163.177.18:27099 TROLLINGBUNNIES.COM // GER #3 [MGEMod] – TF2 Community Public
gs.trollingbunnies.com:27019 TROLLINGBUNNIES.COM // UK #1 [MGEMod] – TF2 Community Public
auto dl is on
Last edited by wnk1ee,
bump !
Thanks userid_ivan and wnk1ee!
beta3
DL
https://dl.dropbox.com/u/53256537/MGE_V8_BETA3_%2B_MGEMod105_1_6_2013.zip
Changelog
Changes from Beta2:
-Adapted Turris, Trainyard_Cool and Duel_Duel for MGE V8. Map is now full and no additional arenas can be added.
-Made Badlands Mid chokes non-solid again since they don't exist in the real version. (the func_brush was changed by accident to Always Solid sometime during development).
-Cleaned up player clip on Trainyard and made it extend through the top of the skybox so players cannot walk on the fences.
-Fixed the sole info_player_teamspawn so that its spawn point is clear again.
Last edited by nfst,
cool shit..
on process you cant get near the choke points make it so i can touch the fence.. its just annoying..
btw..
fix the no fall dmg, and fix the bug that you the exit button on the add menu is not working..
other than that great job man keep up the good work
Last edited by Sheepsi,
Quoted from Sheepsi
cool shit..
on process you cant get near the choke points make it so i can touch the fence.. its just annoying..btw..
fix the no fall dmg, and fix the bug that you the exit button on the add menu is not working..other than that great job man keep up the good work
these are updates that will follow ( that’s why it’s still beta version , ) there working hard on getting it fixed.
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