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Competitive SD?

Created 2nd July 2012 @ 14:56

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choiie

keso

Quoted from crouton

Doomsday does not seem to be fun in 6v6.

Win “mid”, control high-ground, gg.

Since rounds are mainly decided by who controls the capture point, emphasis would have to be upon making it easy to assault – not creating a “high ground” that you can simply control in order to win the round. In order to make this work you would need to allow for versatility in your tactics – which perhaps wouldn’t work in Doomsday.

I’m just considering the possibilities – Take two scouts to the australium and heavies to the capture point, or leave a single scout for the intel, or go all 6 to the australium, or just leave the australium if you’re having a bad game and want a safer playstyle – there’s so many options that could work in a well-coordinated team. Sure, it’s far from the playstyle teams are used to, but where Standin just lead to an all out spam fest I think this will encourage tactics and teamplay. I’m really looking forward to what the mapmakers of this community could come up with.

Spike Himself

TC

Surely SD is merely CP and CTF(ish) thrown together? The whole plattform lifting thing is just a feature on the Doomsday map; any new map wouldnt necessarily have to be the same. Grab intel, cap point, gain fun.

atmo

Apparently you don’t even need to raise the platform, just rj to the top to capture. Doesn’t that make rounds really short?

Kaneco

Quoted from atmo

Apparently you don’t even need to raise the platform, just rj to the top to capture. Doesn’t that make rounds really short?

you need to have raised the platform before to open the rocket thingy, only then if you drop the intel or it goes back to the australium area you can rocket jump and “slam dunk” it..

And yes maybe maps would be more efficient with a normal capture point instead of a raise platform cp, altough I think there’s also potential for the platform style cp

MEGAMIDDIE

Quoted from atmo

Apparently you don’t even need to raise the platform, just rj to the top to capture. Doesn’t that make rounds really short?

Only happens if the platform is fully raised once before, the thingie doesn’t open till then.

Beater

Danmark
LEGO

I don’t think the game-mode is flawed per definition, but Doomsday is not a very good map IMO. The area between the australium and the launch pad consists of a bunch of horrible chokes and whoever controls that high-ground near the launch pad has way too much of an advantage.
This is purely speculation on my part though, since I haven’t played any 6v6 on the map yet

Spike Himself

TC

Any map makers having a go at this yet? :D

choiie

keso

There was no interest at all the last time I asked around, probably since the doomsday map apparently sucked. It’s risky to åput a lot of work into something that most likely won’t be playtested at all, sadly.

alba

Bully

I think its a great idea and it should be dbl mix tested if made and a one night cup when map is ready for it :)

choiie

keso

If you say so I’ll definitely have a go at it if I decide Uni deserves less of my attention!

alba

Bully

you atleast have my attention :) though is not my decision to make one night cups hehe :P


Last edited by alba,

Aylonwee

If there was a new, better SD map out there? sure. doomsday kind of reeks as a bad map IMO. with stupidly out of the way sniper lines and highground to rain down on ppls spawns. perhaps some map makers out there could take this idea under their wing?

kf

Spike Himself

TC

Quoted from choiie

There was no interest at all the last time I asked around, probably since the doomsday map apparently sucked.

Yes, that map does suck, that’s the whole point ^^

Sketch

MM

C point on Gravelpit would make a great capture point, a map could be designed around a symmetrical version of that? come to think ok it A on gravelpit is also quite cool.

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