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[Contest Entry WIP] cp_compound
Created 19th February 2009 @ 13:36
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cp_compound, ready to be playtested ^__^.
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30000.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30001.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30002.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30003.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30004.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30005.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30006.jpg
Hoping I’ll get a playtestable version after I texture it some more and add in signs so everyone knows where they’re going.
cp_compound_a2: http://www.uberium.co.uk/maps/Inexistence/cp_compound_a2.rar
LATEST: cp_compound_a3: http://maps.uberium.co.uk/Inexistence/cp_compound_a3.rar
Seems another map with a lot of potential…
As soon as I figure out how, I’ll switch the developer textures to red and blu. I have them in the right folder, they’re visible in Hammer, but as soon as I compile it, it decides to get me the pink+black texture error. I tried using pakrat to put the textures in, but that doesn’t work either. So it doesn’t like me. Have a post on TF2Maps, but I’m just waiting. I’m very close to a playtestable version. If I find the solution to this texture problem, I’ll probably have it out tonight or tomorrow.
Updated with cp_compound_a2, the first playable version. :D
nice, will have a look at it
btw: the name reminds me of css, wasn’t there a map called like that?
I’ve been told there is a cs_compound. I’ve played CS once for like 10 minutes, so it’s quite unrelated :P
Looking good so far ! keep on going :)
Definitely has potential, quite a lot of open space between points – will be interesting to see when it’s a bit more built up (and not got those horrible orange textures… my eyes!) <3
I’m working on getting the developer textures in that are Red and Blue, but I’m getting a weird custom texture error atm and it’s difficult to fix. I’m working on it though!
Hmmm.. I think you should work on lighting before the textures, as thats what really makes it hard to play. You’ll need to do lighting anyway once you’ve changed the textures so why not do it before monday so Akill can get the latest vers. on the Playtest channel
Yeah. I’m working on making the map playable. I’ve added resupplies to all spawns now. I didn’t have them in before because I was planning to have some of them innaccesible once you’ve left, like on Granary, but obviously with the latest loadout update, I’ll need to have them in all the time.
I’ve begun to texture it, so it doesn’t look awful and as soon as the texturing is done, I’ll add in lighting. It won’t be anything fancy, but it’ll look better than it does now. It should be in a playable state by Monday hopefully.
Latest version, cp_compound_a3.
I finally got it textured and lit. Everything looks nicer, and at least it looks playable now. Should be able to be playtested from tomorrow onward.
way MUCH TO BIG!!!!!!!
unfortunately the map is far to big at the moment :( cant really comment on much else because the size is a problem
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