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[Contest Entry WIP] cp_compound

Created 19th February 2009 @ 13:36

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Inexistence

Üb

cp_compound, ready to be playtested ^__^.

http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30000.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30001.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30002.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30003.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30004.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30005.jpg
http://www.uberium.co.uk/maps/Inexistence/Screenshots/a3/cp_compound_a30006.jpg

Hoping I’ll get a playtestable version after I texture it some more and add in signs so everyone knows where they’re going.

cp_compound_a2: http://www.uberium.co.uk/maps/Inexistence/cp_compound_a2.rar

LATEST: cp_compound_a3: http://maps.uberium.co.uk/Inexistence/cp_compound_a3.rar

Nymthae

-9w-
-9m-

Hell yeah bitches.

Looks an interesting one to test :D

____13____

Seems another map with a lot of potential…

Inexistence

Üb

As soon as I figure out how, I’ll switch the developer textures to red and blu. I have them in the right folder, they’re visible in Hammer, but as soon as I compile it, it decides to get me the pink+black texture error. I tried using pakrat to put the textures in, but that doesn’t work either. So it doesn’t like me. Have a post on TF2Maps, but I’m just waiting. I’m very close to a playtestable version. If I find the solution to this texture problem, I’ll probably have it out tonight or tomorrow.

Inexistence

Üb

Updated with cp_compound_a2, the first playable version. :D

Netsky

nice, will have a look at it

btw: the name reminds me of css, wasn’t there a map called like that?

Inexistence

Üb

I’ve been told there is a cs_compound. I’ve played CS once for like 10 minutes, so it’s quite unrelated :P

Buck

Looking good so far ! keep on going :)

Crink

-9w-

Definitely has potential, quite a lot of open space between points – will be interesting to see when it’s a bit more built up (and not got those horrible orange textures… my eyes!) <3

Inexistence

Üb

I’m working on getting the developer textures in that are Red and Blue, but I’m getting a weird custom texture error atm and it’s difficult to fix. I’m working on it though!

kolox

obs.

Hmmm.. I think you should work on lighting before the textures, as thats what really makes it hard to play. You’ll need to do lighting anyway once you’ve changed the textures so why not do it before monday so Akill can get the latest vers. on the Playtest channel

Inexistence

Üb

Yeah. I’m working on making the map playable. I’ve added resupplies to all spawns now. I didn’t have them in before because I was planning to have some of them innaccesible once you’ve left, like on Granary, but obviously with the latest loadout update, I’ll need to have them in all the time.

I’ve begun to texture it, so it doesn’t look awful and as soon as the texturing is done, I’ll add in lighting. It won’t be anything fancy, but it’ll look better than it does now. It should be in a playable state by Monday hopefully.

Inexistence

Üb

Latest version, cp_compound_a3.

I finally got it textured and lit. Everything looks nicer, and at least it looks playable now. Should be able to be playtested from tomorrow onward.

zodiak

way MUCH TO BIG!!!!!!!

Akill

unfortunately the map is far to big at the moment :( cant really comment on much else because the size is a problem

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