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cp_toxic
Created 15th February 2012 @ 14:48
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toxic mix in 20 mins, chaplains mumble
I’m a wizard
b6 up: http://dl.dropbox.com/u/22602098/cp_toxic_b6.bsp
this update mainly focusses on streamlining the map and absorbsion of unnessasy routes to the gameplay and lots of other changes
is the map causing any one to crash? had one case so far…
b6_fixed released: http://dl.dropbox.com/u/22602098/cp_toxic_b6_fixed.bsp
Last edited by DarkSlayer,
b7 released: http://dl.dropbox.com/u/22602098/cp_toxic_b7.bsp
lotsa changes again :)
Last edited by DarkSlayer,
b8 released: http://dl.dropbox.com/u/22602098/cp_toxic_b8.bsp
changed lower lobby to flow better
increased cap time from 1.3 to 2 secounds on last
replaced metal shed with brushwork
changed capable area of mid and made clear capture area
and few other changes i forget
this is what happens when you cap last point: http://www.youtube.com/watch?v=TKWTKXVBtqw
cp_toxjq needs some lg
Quoted from atmo
cp_toxjq needs some lg
hahaha
was a good mix last night cheers to all who played :)
Last edited by DarkSlayer,
Quoted from lolage
maps improved a stack, I liked it.
Thanks :)
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