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cp_toxic
Created 15th February 2012 @ 14:48
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The map is a fun map, but if it wants to be competitively viable it needs a big overhaul, only just realised that today
I think to get it more comp viable mid needs a little fix imo cus its too much soldiers mid. I dont know how to fix it, maybe instead of lower grounds make it flat and have more higher grounds or maybe bigger ‘midgrounds’ on mid if you know what i mean. I really like the map as you know and i think that a change of mid could do alot if your team loses a soldier and gets a scout pick you will most likely lose that mid because its so soldier dependent:)
Last edited by alba,
Mid is the thing that doesnt need fixing most imo, 2nd is definately something that needs changed
Mids are fine alba just bad
The map: I like it. Maybe need some fixes on second/last
Last edited by Maffi,
I just think that the mids is too solly dependet but that might change when you learn the map, dunno :)
Last edited by alba,
im changing mid to make it less of a ”all in” and give the combo some options
Flank and choke at mid/ and still need fixing its too complicated, flank is too small, and the lobby too complicated but I have some ideas.
Last is also too open, its way too easy to push because it isn’t choosy enough with the big ceilings but also hard to capture with pawn being so close to the top capture point. On blands this isn’t a problem due to loosing height advantage and maneuverability when dropping to the cap. I think setting the spawn further back can help. In granary style.
Biggest problem for me in the map is how the points connect and how they are accessed. The flow just isn’t quite there. I think its partly the actual positioning of the cap points and partly the spacing and layout of connecting areas that can really have an adverse effect on gameplay.
b19: https://dl.dropbox.com/u/22602098/cp_toxic_b19.bsp
basically re done the whole map (with only minor changes to last- but there comming!)
new mid, cp2- cp 3 redone
iv not textured or added good lighting so the map looks raw as fuck, but its just for testing :)
Download: https://dl.dropbox.com/u/22602098/cp_toxic_b19.bsp
first look:
invisible wall:
http://www.bilder-upload.eu/show.php?file=96178f-1343507023.jpg
sniper sightlines:
http://www.bilder-upload.eu/show.php?file=40c35c-1343507080.jpg
http://www.bilder-upload.eu/show.php?file=5e8b14-1343507118.jpg
jump up as scout?:
http://www.bilder-upload.eu/show.php?file=a1404b-1343507160.jpg
concept doesnt look bad but you have to overdo that middle…far to empty and that sniper sightlines….
btw. it seems the left route is now much faster to mid
Last edited by wrock,
Quoted from wrock
first look:
invisible wall:
http://www.bilder-upload.eu/show.php?file=96178f-1343507023.jpgsniper sightlines:
http://www.bilder-upload.eu/show.php?file=40c35c-1343507080.jpg
http://www.bilder-upload.eu/show.php?file=5e8b14-1343507118.jpgjump up as scout?:
http://www.bilder-upload.eu/show.php?file=a1404b-1343507160.jpgconcept doesnt look bad but you have to overdo that middle…far to empty and that sniper sightlines….
btw. it seems the left route is now much faster to mid
thank you, b20 addresses those changes- comming in 10 mins :D
dude…this sightlines…i dont think this is palyable…sniper would owning too much…
http://www.bilder-upload.eu/show.php?file=d5982d-1343513911.jpg
How about some rocks(for cover) underneath like badlands/obscure or something similar to gully
http://www.bilder-upload.eu/show.php?file=148917-1343514032.jpg
yes?/no?/maybe? just an suggestion
http://www.bilder-upload.eu/show.php?file=e1851f-1343514251.jpg
http://www.bilder-upload.eu/show.php?file=23e29d-1343514444.jpg
OMG HACKS THESE LIGHTS/SHADOWS ARE NOT POSSIBLE WITH JUST THE LIGHT BEHIND!!!!!!!!!!!!!!!!!!!!;)
http://www.bilder-upload.eu/show.php?file=0ba911-1343513970.jpg
Last edited by wrock,
Quoted from Sketch
looking more and more like blands keep it toxic, make it better, dont make it badlands
Hows it more like badlands compared to b18?
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