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cp_toxic

Created 15th February 2012 @ 14:48

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Setlet

I have these weird purple thing all over the map http://imgur.com/hsmK4

I have Chris’ dx9 configs on.

Quoted from Setlet

I have these weird purple thing all over the map http://imgur.com/hsmK4

I have Chris’ dx9 configs on.

Redownload the map or restart tf2, its just a graphical error


Last edited by Chaplain,

DarkSlayer

Quoted from Setlet

I have these weird purple thing all over the map http://imgur.com/hsmK4

I have Chris’ dx9 configs on.

yes a few ppl have this issue, i cant seem to replicate it. Normally those purple squares mean missing cubemaps- but they are defintly in there!

Will try and work it out for the next version

smziii

(Legendary Ratehacks)
SVIFT

Quoted from wrock

[…]

ähm, toxic has 1 and gran has 4???

granary has 2 medium and 2 small = 3 medium
toxic has a medium one underneath and 2 mediums in the chokes

wrock

vier

Quoted from smziii

[…]

granary has 2 medium and 2 small = 3 medium
toxic has a medium one underneath and 2 mediums in the chokes

the 2 medium in the chokes are alrdy outside/ mor to 2nd(you could count the 2 small in ramproom on gran too)

toxic has effectively 1 medium on mid, gran 2 medium and 2 small


Last edited by wrock,

Quoted from wrock

[…]

the 2 medium in the chokes are alrdy outside/ mor to 2nd(you could count the 2 small in ramproom on gran too)

toxic has effectively 1 medium on mid, gran 2 medium and 2 small

Id count the mediums in house/resup area on toxic.

Anyway it doesnt matter; middle doesnt need more health packs, think everyone agrees on that :P

smziii

(Legendary Ratehacks)
SVIFT

Quoted from wrock

[…]

the 2 medium in the chokes are alrdy outside/ mor to 2nd(you could count the 2 small in ramproom on gran too)

toxic has effectively 1 medium on mid, gran 2 medium and 2 small

the medpacks to toxic middle are so fucking close that u can defo count the 2 on resup plus the 2 and choke to middle

if thats still not enough for you, you should work on not taking shitloads of damage

Had a really fun game; inb4 its too hard to push lasters

.

cc//

Could be better if you
– Remove the left room at last ,
– The top capture at cp2 is unnecessary in my humble opinion.

I think top right of last and main are too open and easy to push, should be easier to lock down imo

Dahlbeck

Middle was cool, except it was a bit too small in my opinion, the combo doesn’t even fit there. The kit that is behind the pipe should be moved to choke. 2nd point is too hard to push, should not really make it too easy for heavies to get up on the upper pillar. The room on the left side is also a mess, instead of having to jump why not just create a ramp up? either way 2nd point was a mess. (its like spire with a ramp) Didnt notice last too much as we barely held there :p. But overall the map was really small as all of the qn members said. The lobby to last was a maze im telling you, was really messy (btw should make it harder to get up to 2nd point for the defending team, so that both teams have to launch for it.. dont know how to do it without copy catting spire :P) sorry if the text was a mess i didnt read what i wrote D:


Last edited by Dahlbeck,

DarkSlayer

Quoted from Dahlbeck

Middle was cool, except it was a bit too small in my opinion, the combo doesn’t even fit there. The kit that is behind the pipe should be moved to choke. 2nd point is too hard to push, should not really make it too easy for heavies to get up on the upper pillar. The room on the left side is also a mess, instead of having to jump why not just create a ramp up? either way 2nd point was a mess. (its like spire with a ramp) Didnt notice last too much as we barely held there :p. But overall the map was really small as all of the qn members said. The lobby to last was a maze im telling you, was really messy (btw should make it harder to get up to 2nd point for the defending team, so that both teams have to launch for it.. dont know how to do it without copy catting spire :P) sorry if the text was a mess i didnt read what i wrote D:

Thanks alot for your feedback, i agree with alot of your points- espishally to do with defending 2nd. Going to review all the demo’s and collect all the feedback and probly redo all the connecting areas to make the map more coherant and fix some of the inbalances inhert in the current layout.

:)

Mercyless

ORACLE

http://steamcommunity.com/id/Mercyless-/screenshot/1155423501571451285
Swap the position of the health kit and the ammo pack, or move it to choke. As a soldier when I spawn, I want to rocket jump straight to 2nd, get the health kit and get in battle, but with that health kit position, I either have to go around to take it, or die from spam if I take the short way. Also medics or any other class really will easily be able to grab it instead of walking all the way around to get it.

Open up a new way to middle, or just make it easier to push. Because right now, its really easy to force the attackers and back out without losing anything, with best choke to push is valley (flank) or w/e you call it.

http://steamcommunity.com/id/Mercyless-/screenshot/1155423501571448751
Whats with the random barrels like this one, they’re just annoying. especially when you try to back out. less random barrels and crates please.

i’ll review the stvs from our games and possibly give more feedback

DarkSlayer

Quoted from Mercyless

http://steamcommunity.com/id/Mercyless-/screenshot/1155423501571451285
Swap the position of the health kit and the ammo pack, or move it to choke. As a soldier when I spawn, I want to rocket jump straight to 2nd, get the health kit and get in battle, but with that health kit position, I either have to go around to take it, or die from spam if I take the short way. Also medics or any other class really will easily be able to grab it instead of walking all the way around to get it.

Open up a new way to middle, or just make it easier to push. Because right now, its really easy to force the attackers and back out without losing anything, with best choke to push is valley (flank) or w/e you call it.

http://steamcommunity.com/id/Mercyless-/screenshot/1155423501571448751
Whats with the random barrels like this one, they’re just annoying. especially when you try to back out. less random barrels and crates please.

i’ll review the stvs from our games and possibly give more feedback

ok, thanks alot that would be great :D

yer gunna clean the map up in terms of random shit everywhere

Mercyless

ORACLE

Quoted from DarkSlayer

[…]

ok, thanks alot that would be great :D

yer gunna clean the map up in terms of random shit everywhere

Apparently I forgot to turn auto record on, i’m sorry

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