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cp_toxic
Created 15th February 2012 @ 14:48
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a13?
Quoted from choiie
[…]
‘
Wanna do this and quay? :”)
yer i really wanna play new quay
toxic/quay mix going on now. Mumble details: 85.236.100.59, 25737
b14 out tonight, only minor changes such as moving health packs, slight chages to mid and moving the flank on last so its a little quicker. Also nerfing the attacking sniper on last a little (was rediculasly strong in b13!)
So im up for some games tonight if people want :)
b14: https://dl.dropbox.com/u/22602098/cp_toxic_b14.bsp
Changelog:
*reformed the rocks at mid to allow more space under the point
*fixed various clipping issues on displacements
*changed all the med packs on the map to allow better flow and rollouts
*enlarged entrance to house
*Moved flank entrance further away from last point
and a few other things im foergetting
visually the map is horrible right now but as soon as i comfirm these gameplay changes i can start adding a proper theme to the map. Hopfully we can get a one night cup soon :)
Last edited by DarkSlayer,
Haven’t played this one in a loooong time but I have a feeling it would look badass if you can make it resemble Portal 2.
Quoted from BoneS
will you be going for an industrial toxic theme? :D
somthing along those lines :)
b15: https://dl.dropbox.com/u/22602098/cp_toxic_b15.bsp
Enjoy :)
b15 is like a legacy update, some stuff needs sanding but i dont think theres any reason to add much more before rc.
b16: https://dl.dropbox.com/u/22602098/cp_toxic_b16.bsp
Made alot of routes easier for med, and made changes to lots of things :P
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