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cp_toxic
Created 15th February 2012 @ 14:48
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haha, the jump pad is there as a little bit of a joke :P will be replacing it with some sort of ramp system or something :)
Can i borrow a vtf of b9 plz? Just wanna try something that is waaaay to difficult to explain.
Last edited by Sketch,
nvm decompiled. i will compile to show you when i finish. takes ideas from old versions. but hopefully simplifies that 2nd point flank you have been struggling with.
hope you will like
Well I must say I really like the map, but I’m not sure about the last point which is divided in two points. It must be really hard to re-push to second in my opinion.
BTW: there is something wrong with the textures next to the medkit on the middle, you know when you strafe next to the wall you get stuck if you want I can provide some screens…
ah il have a look at that cheers.
b12: https://dl.dropbox.com/u/22602098/cp_toxic_b12.bsp
CHanges: alot!
Loveing the changes.
Guys i want to encourage people to join in on the doublemixes. Dark always listens to advice nd is not scared in any way of making major changes.
I tjonk the map has a little way to go yet before its comppeitutvely viable, but this wont happen withoit new odeas and new players joining in.
We can play tonight, all ready to go.
B12. Maybe will have some slight modifications to it tonight.
Doublemixes tonight add me on steam if you dont already have me.
b13 is out: https://dl.dropbox.com/u/22602098/cp_toxic_b13.bsp
waaaay to many changes for me to list, just play it :D
enjoy!
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Quoted from atmo
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cheers, mix tonight? really wanna try out these changes, i think people are gunna like it :)
Should be free after 10 or so..
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