Forum
cp_gullywash_pro
Created 13th February 2009 @ 22:02
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 39 Next »
http://www.team-vale.com/demos/arnold/cp_gullywash_rc5.rar
*bug fixes and some changes to middle area
(don’t complain about it being version 5, apart from maybe the weird shape of the number it shouldn’t bother you)
red second forward spawn door doesnt close, and it goes through the floor above :)
Dont like second or middle :x I liked it when second had the point ontop of the spire and not underneith :3
Middles a lil weir but when i think about it it could be pretty cool ;3
you do know that mid and second have been like that for over 2 months now?
silly eon
Didnt pay attention :x
*fixed the damn doors
*details added
*optimized (thnx to tarmo for laughing and helping me)
*small ammopack added top lobby final cp
*cp2/4 has some added cover, beneficial for defending team
Latest version looks awesome! The optimisation seems to have really helped as it used to notably chug for me but now it’s nice and smooth :) Can anyone see any reason this version shouldn’t be dropped into next season’s league? Given that the scene is crying out for new push maps this looks like a perfect candidate :)
Arnold, you really need to add a 3D skybox to the map. Well don’t need. But it would be a fully qualified map then.
*fixed non solid doors
*fixed some bugs
*added some room to last point
*removed all but 1 railing at last point
*changed some lights
*added 3D skybox
*added some details
*changed tunnel to have a bit more room
Awesome map, have played it couple of times at #gather.fi.
I’ve suggested at Multiplay forums that Gullywash should be added to #mpuktf2.pickup’s maplist:
http://forums.multiplay.co.uk/team-fortress-2-pickups/69207-suggestion-gullywash-pickup
and since arnold released like 10 new versions a day f2 cba to keep it :((((((((((((((((((( <—– safety smiley
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 39 Next »