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cp_gullywash_pro
Created 13th February 2009 @ 22:02
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changed a lot yay for me
beta6 download:
http://files.filefront.com/cp+worselands+b6zip/;13460128;/fileinfo.html
lol water underneat cp 1, i love the idea. im exited to see how that works out.
* none of your windows are connected to the wall, they are floating in the air
* same with the balconys at cp 3
* map timer should be 10 minutes, and every capture should reset it to 10
this map is imo a very good candidate to win the competition now :)
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60001.png?t=1236998971
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60007.png?t=1236998972
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60008.png?t=1236998972
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60010.png?t=1236998974
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60011-1.png?t=1236998974
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60012-1.png?t=1236998975
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60013-1.png?t=1236998975
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60014-1.png?t=1236998976
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60015-1.png?t=1236998978
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60016-1.png?t=1236998979
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60017-1.png?t=1236998980
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_b60021-1.png?t=1236998981
Last point needs to be fleshed out more though and i can’t build cubemaps because it crashes my pc no matter what settings i use, final will have reflections so don’t worry.
Looks good
Very awesome map
But maybe some signs to. Particularly when attacking last point as you always go to the wrong base xD (Not just me)
But other than that it is very very good
It reminds me a lot of Badlands (probably due to the name and the way the 2nd cp works :P ) which is good.
Yes it needs signs, since you can get lost sometimes(last point especially).
Other than that its a well done map, i enjoyed the epic battle for the middle point (it went on for 5 minutes as i recall it) in the last pickup.
Yeah, players that haven’t played the map before still goes the wrong way when spawning forward. Maybe do something like pl_badwater, where a big fat arrow appears in front of the forward spawn when you have that spawn, and it disappears when you don’t have it.
i just switched the spawns around so this time it will be your own fault if you go the wrong way
just played a pickup on the b5 version.
things that needs fixing is:
* spawn times, specially for the attacking team. they spawn too fast, and also not far from the point, which makes it very hard to backcap.
* map timer, should be 10 minutes
* the lamps on the corridor to the right when u first spawn should be non solid (imo), so u can rocket jump forward without hitting the lamps.
its been a vile since i tested b6, so i dont know if it fixed some of these problems.
its a great map overall if spawn times get fixed :)
They should release a map pack more often imo, hard to improve the map with only feedback on a previous release that is 2 weeks old :f
Update: Seems the mappack was fine only the server/channel used still the b5 :(
But nice improvements on the b6 tho, the water back route is awesome… can’t wait to test it on a 6vs6 :D
if b6 got proper spawn timers, its gonna be really good :)
actually b6 is 2weeks old and i didn’t hear about the spawntimes untill just now, i did however change some things but i don’t think i changed enough to have the spawntimes balanced.
b7 however has fixed spawntimes and several other adjustments.
DOWNLOAD beta7:
http://files.filefront.com/cp+worselands+b7zip/;13524304;/fileinfo.html
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