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cp_gullywash_pro
Created 13th February 2009 @ 22:02
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Quoted from luzik
Also there is a bug on the 2nd point that you can cap throught the wall.
http://steamcommunity.com/id/luzika/screenshot/558669913727460785?tab=public
It’s a feature
http://steamcommunity.com/id/Snyyppis/screenshots/?tab=&showdate=1&filter=app_440
Some of the old hiding places, not sure if features or bugs :D (only a few of these are actually useful)
Quoted from CrashSite
Maps need hiding spots like this, otherwise roamer becomes a huge chore.
lol
Sorry if I’m posting stuff that has already been mentioned before, but here you have a list of bugs. Please bear in mind that many of these might be just stupid details with no importance to gameplay (others are more significant!), but I can be very perfectionist sometimes :#
Incoming!
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0008.jpg this left border flickers.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0027.jpg same here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0012.jpg hard to see here but the bars flicker
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0031.jpg hard to see in the picture, it’s in the lower part of mid, but there are 2 walls there flickering like mad
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0037.jpg the walls intersection flickers.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0038.jpg this also flickers.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0055.jpg tiny texture bug, just slightly to the right of my crosshair.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0056.jpg on the other side, this part has no texture.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0059.jpg (floor flickers, I’ll update to tell you where was that, can’t recall now that I’m typing :p)
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0060.jpg flickers..
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0066.jpg same…
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0070.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0001.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0003.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0004.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0013.jpg you can stand over here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0015.jpg and here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0016.jpg and here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0019.jpg and here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0022.jpg and here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0026.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0028.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0029.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0030.jpg and here (only on blu)
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0032.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0033.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0034.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0036.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0044.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0051.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0052.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0053.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0054.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0057.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0058.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0063.jpg // (both sides)
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0069.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0071.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0072.jpg //
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0011.jpg align this :p
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0017.jpg wall isn’t aligned and you can get stuck
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0018.jpg this isn’t touching the floor
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0021.jpg this isn’t touching the wall, neither the cealing
This isn’t touching the wall http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0045.jpg much less on the other side of the map http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0046.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0025.jpg “rocky” part going through the wood, looks weird.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0035.jpg same here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0014.jpg nothing serious, the fact that there are straight black lines only on that part caught my attention, is it due to the lighting?
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0039.jpg tiny detail, it’s only on one of the 4 sides in mid.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0040.jpg move the arrow just a little bit so it doesn’t get mixed with the fence.
You can capture the 2nd point from any of this 2 places (only blu) http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0041.jpg http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0042.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0043.jpg you can get stuck here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0047.jpg maybe extend that lower line till the wall?
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0049.jpg same here
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0048.jpg kind of inconsistent how the left column reaches to the lower part of the floor, but the right one cuts before.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0050.jpg there is like a whole hidden there o_O
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0061.jpg you also get stuck here (it’s on the opposite side in the other extreme of the map).
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0062.jpg something is going through the cealing (just to the upper left of my xhair).
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0065.jpg something going out of the wall there..
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0067.jpg not touching the wall
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0006.jpg make this a tiny bit taller so it touches the cealing.
http://dl.dropbox.com/u/11430411/Imagenes/cp_gullywash_pro0068.jpg you can get stuck with this since it’s not aligned.
Hope that helps, and sorry for repeating some that have already been mentioned!
Last edited by compleat,
Quoted from choiie
[…]
It’s a feature
Nice feature when it works only on the other side.
if you get rid of all the hiding spots im gonna kill myself :/
^
^
i hate that guy
Last edited by IPZIE,
I’m with ipz. Remove hiding spots = make the map boring.
I also hate you compleat.
Edit: What you say makes sense however I like hiding spots :P
Last edited by Khronus,
I never said he should remove them! Trust me, it did hurt me to post many of the spots on the snakewater thread to have them later removed by chojje, but personally, I think it’s up to the mapper to decide if he wants to leave them or not.
just admit u’re bad.
cya
the buggy hiding spots have to be removed, or then made that both sides can use them, otherwise it would reward going for risky clutch play or help backcaps for the team that can use them.
Imbalanced maps are shit.
Even granary has one or two flaws that blu side can use offensively against the red.
(Not talking about the last point lamp……..)
Last edited by Taimou,
With the rumours of ETF2L switching to the new(er) gullywash stockmap version, anyone bothered with heavies (defending last) being unable to get on top of the ring anymore, because they stacked the boxes next to it differently, so heavies cant jump on them anymore…?
Quoted from Califax
With the rumours of ETF2L switching to the new(er) gullywash stockmap version, anyone bothered with heavies (defending last) being unable to get on top of the ring anymore, because they stacked the boxes next to it differently, so heavies cant jump on them anymore…?
Not worried, can still get on the ring :>
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