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cp_gullywash_pro

Created 13th February 2009 @ 22:02

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Orb

is Addicted

Maybe this one:

http://i44.tinypic.com/jpx5zl.jpg
http://i42.tinypic.com/30cn4o7.jpg

Del

-Where all posters and signs from previous version?

-Need more details for this spawn http://img100.imageshack.us/img100/3221/cpgullywashimp0022.jpg

-Problem with water (red last point) http://img340.imageshack.us/img340/9951/cpgullywashimp0024.jpg and http://img576.imageshack.us/img576/8130/cpgullywashimp0027.jpg

-Lighting problems: http://img6.imageshack.us/img6/1716/cpgullywashimp0023.jpg + http://img266.imageshack.us/img266/8531/cpgullywashimp0004.jpg + http://img215.imageshack.us/img215/7485/cpgullywashimp0005.jpg + http://img52.imageshack.us/img52/7341/cpgullywashimp0017.jpg + http://img34.imageshack.us/img34/7927/cpgullywashimp0021.jpg

-Problem with door mechanism http://img169.imageshack.us/img169/5723/cpgullywashimp0014.jpg + http://img249.imageshack.us/img249/3969/cpgullywashimp0029.jpg + http://img404.imageshack.us/img404/8826/cpgullywashimp0013.jpg

-Overlapping textures http://img22.imageshack.us/img22/9946/cpgullywashimp0018.jpg + http://img215.imageshack.us/img215/7589/cpgullywashimp0016.jpg + http://img18.imageshack.us/img18/4534/cpgullywashimp0000.jpg + http://img694.imageshack.us/img694/113/cpgullywashimp0020.jpg

-Flickering textures http://img517.imageshack.us/img517/7141/cpgullywashimp0019.jpg + http://img297.imageshack.us/img297/6448/cpgullywashimp0015.jpg + http://img52.imageshack.us/img52/7430/cpgullywashimp0011.jpg + http://img444.imageshack.us/img444/6757/cpgullywashimp0002.jpg + http://img694.imageshack.us/img694/2774/cpgullywashimp0028.jpg

Arnold

DAKKA

thanks a lot stray :)

posters and signs all just disappeared so i have to add them to the map again.

orb those pipes are non-solid because they would otherwise be annoying to run into. thanks tho.


Last edited by Arnold,

It may have been mentioned but on a lot of the demos from Gullywash I have no sounds especially if I fast-forward or jump around. Only on Gullywash though it’s a little odd.

Koeitje

AUTOBOTS

Quoted from Arnold

thanks a lot stray :)

orb those pipes are non-solid because they would otherwise be annoying to run into. thanks tho.

You could put like a triangular pillar against the wall to help glide past them.

Arnold

DAKKA

I could do that but i decided to do it this way.

About the sound i have no idea, never been mentioned either :x

Cannady

hood

im going to dl the map later also and see if i can find a bug or something, but thank you alot Arnold for trying to fix this map.now maybe i will enjoy playing gullywash :)

Snyyppis

RLM

Quoted from daithi1

It may have been mentioned but on a lot of the demos from Gullywash I have no sounds especially if I fast-forward or jump around. Only on Gullywash though it’s a little odd.

Aye, I too have had a few gully demos with no sound after a certain tick.

Great to see you working on the map again!

Cannady

hood

http://img404.imageshack.us/i/wierdtexture.jpg/

i found that, idk if it helps

Arnold

DAKKA

Every bit helps so thanks :)

Malibu Stacey™

Sir.

I like the changes in the new “imp” version. Any chance of compiling a playable version for release candidate or final so we can test it out?

Seems to have a lot less clipping issues than the current release but I play scout so I tend to bounce off things a lot more than other classes. Really like the removal of the little annoying bumps at mid =)

Arnold

DAKKA

Ok i’ve compiled a playable version with non-pruple reflections and full optimization so people can test the changes and find bugs that might have come up.

Treat this version as you would an rc, I know this isn’t the proper way to name your map but I called final too early.

Changes imp2
—————-
*Added little hallway exiting to cp itself below the elevated walkway on the defenders left side.
*Removed the window on last cp
*Elevated the tower on middle (scouts have to use the crates on middle to get on, there’s no other way)
*Fixed several small bugs
*Added detail

Changes imp1
—————-
*minor change at first spawn to prevent classchange abuse when defending last cp
*widened the long hallway connecting last to balcony 2nd
*removed silly hills on middle
*middle bridge is now flat (removed the tiny height differences)
*bullet clipped most stairs so soldier rockets do damage
*removed tiny hill on 2nd cp
*fixed the famous middle roof bug
*major cosmetic change on cp2
*completely revamped 3D skybox
*fixed tiny bugs (probably created many more)

Download
————
http://www.filedump.be/Arnold/cp_gullywash_imp2.7z


Last edited by Arnold,

C.R.E.A.M

download isnt working?

randa

Quoted from C.R.E.A.M

download isnt working?

baerbel

trick17
trick17

works for me

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