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[Contest Entry WIP] cp_trainstation
Created 13th February 2009 @ 16:21
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Invisible Train POWA :D
and
Stuck rooms :P
Okay I’ll be fixing that.
But first … Scout-Update :)
So here’s a new version, th trainmodel is visible now, it was disabled previously. The spawns are fixed, forgot to select an open direction :(
And also, the area between second and third cp is 500 hammer units shorter now.
excellant stuff, this is a good step in the right direction
When we spawned at 2nd RED spawn we couldn’t get out (possibly also on BLU side, I don’t know). It might have something to do with the latest TF2 update where the bounding box of players was changed.
Thanks for telling me, I will have a look at it.
Edit:I checked all spawns and also all doors, here’s the fixed version:
Download
Between cp2 and cp3 there’s a medium medpack outside. Just beside that medpack there’s a door. When playing this map in a pickup we just stuck in that door a lot! (It might only be on BLU side but I’m not sure.) That was really annoying, especially when our medic got stuck. ;)
Just playtested your map:
-More heath packs needed
-Too much unneeded open space between 2nd cp and middle
-Last cp is a bit too open.
-You can get stuck in doors
Other than that layout is good, the map may be be a bit too big, but it was enjoyable to play
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