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[Contest Entry WIP] cp_trainstation

Created 13th February 2009 @ 16:21

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Moha^

Invisible Train POWA :D
and
Stuck rooms :P

Nutomic

Okay I’ll be fixing that.
But first … Scout-Update :)

Nutomic

So here’s a new version, th trainmodel is visible now, it was disabled previously. The spawns are fixed, forgot to select an open direction :(
And also, the area between second and third cp is 500 hammer units shorter now.

Download

Akill

excellant stuff, this is a good step in the right direction

F2

Danmark

When we spawned at 2nd RED spawn we couldn’t get out (possibly also on BLU side, I don’t know). It might have something to do with the latest TF2 update where the bounding box of players was changed.

Nutomic

Thanks for telling me, I will have a look at it.

Edit:I checked all spawns and also all doors, here’s the fixed version:
Download

F2

Danmark

Between cp2 and cp3 there’s a medium medpack outside. Just beside that medpack there’s a door. When playing this map in a pickup we just stuck in that door a lot! (It might only be on BLU side but I’m not sure.) That was really annoying, especially when our medic got stuck. ;)

Cake

-gS-

Just playtested your map:

-More heath packs needed
-Too much unneeded open space between 2nd cp and middle
-Last cp is a bit too open.
-You can get stuck in doors

Other than that layout is good, the map may be be a bit too big, but it was enjoyable to play

F2

Danmark

Can you please put up a download link for the latest version of your map? Thanks :)

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