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[Contest Entry WIP] cp_outlaw (formerly mapnel)
Created 9th February 2009 @ 19:48
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Btw, I’m not sure if this is still present in the latest version, but the last time I tried it, the player spawn entities were too close to each other.. it was impossible to rocket jump/sticky jump out of the spawn at the beginning of the round.
Really nice map.
When you are defending last points you can attack easly :D
And aren’t many locals for stickis :D
The map was fun to play :) GJ! Only thing I’d suggest to be changed for now is the spawn timer for attacking team once they capture the second point of the enemies. It was so damn hard to do a comeback after they captured the 2nd CP.
Maybe we just sucked, maybe I was too tired to notice we actually did some comebacks (forgotten half of the gather already :D), but perhaps it was the spawntimer. Nice and fun map anyways!
oh WOW such an improvement, amazing fun to play. Only real concerns are that as f2 said, spawns are too close. and we are guessing that maybe attackers spawn is a little too fast when they attack last, either that or its abit to easy to push in for the attackers imo.
Map is well laid out and textures are alot better this version around. Came so far since a1 that this map i would consider now a strong contender
That map is really nice!
You only should work on that stone where scouts can jump on in the middle to get to the wodden fence! Its a bit strange feeling!
Updated to a5
Mostly new displacements
http://koti.welho.com/jhallen1/mapnel/mapnel280002.jpg
http://koti.welho.com/jhallen1/mapnel/mapnel280004.jpg
http://koti.welho.com/jhallen1/mapnel/mapnel280003.jpg
Lots of small detail tweaks
Some changes to 2nd point
http://koti.welho.com/jhallen1/mapnel/mapnel280000.jpg
http://koti.welho.com/jhallen1/mapnel/mapnel280001.jpg
Added one pillar behind 2nd point
http://koti.welho.com/jhallen1/mapnel/mapnel280005.jpg
Download link: http://koti.welho.com/jhallen1/mapnel/cp_mapnel_a5.rar
Points cap a bit too quick imo, middle point is pretty random and stupid I guess. I liked the last point however but it needs some cleaning up as its pretty messy.
Found the map rather confusing, mostly due to all parts of the map pretty much looking the same colorwise, so i ended up getting lost every two seconds (might be just me and my skill at getting lost though). Caves look all the same and health/ammo wasn’t exactly easy to find.
For some reason, defending on this map seemed pretty impossible, probably because of the hundreds of entrances in towards every point or the random floors and bridges that makes sticking together as a team difficult. Too good a map for scouts, being able to sneak behind the entire team and running a few laps around them without anyone noticing.
Seemed like the team to cap the middle point first, easily raped the opposite team for the rest of the round. Which made the match very.. up and down.
Areas around the middle point were too open and too far down, making it suicide staying down there.
Though i think it has a lot of potential. Just a bit too much for me to wrap my mind around atm :P
I liked alot.
Only two minor problems. I kept spawning inside other people at the start, and it would be nice to have bigger health packs where the small ones are on middle (on the balcony area), and some ammo next to them.
What horrible horrible trend have I started with this renaming business :S
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