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3CP-AD Map Thoughts/Ideas

Created 14th November 2011 @ 04:30

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dodgydogman

Panda

Quoted from MEGAMIDDIE

[…]

I don’t think steels issues lie in the ‘cap to gain a new route’ dynamic (which is in all honestly terribly pulled off anyway) I believe it’s more in extremely boring points, none of them have anything interesting on them.

Has steel been tried as a comptetitive map? It seems like it would be interesting. http://www.youtube.com/watch?v=X21mJh6j9i4

Gubbins

Quoted from dodgydogman

[…]
Has steel been tried as a comptetitive map? It seems like it would be interesting.

Why do you think it’d be interesting?

dodgydogman

Panda

Quoted from Gubbins

[…]

Why do you think it’d be interesting?

Different dynamics than we are normally used to, pretty much new slate for tactics to develop etc.
http://www.youtube.com/watch?v=X21mJh6j9i4 same panda video as above cos lazy.


Last edited by dodgydogman,

Aman9

Woah.
Thanks for all the replies guys!
To be clear, im making the map Gravelpit-Style, without any new routes unlocked when a point is captured, or anything else like that. Im hoping to make both points equally defendable, to allow different tactics, but in the end, one point will almost always be given up to the attacking team/easier to capture
Also, i pretty much made an alpha of Capture Point A, without signs, or health. Heres some pics!
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/614968789382132269/?tab=public[/url] That was the view from attackers left.
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/614968789382130788/?tab=public[/url] Attackers right now.
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/614968789382131502/?tab=public[/url] Defenders left, more or less the sniper point, it may be a bit open.
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/614968439114116637/?tab=public[/url] More or less defenders right.

NOTE: I will not work on detailing or displacements until i have the layout working, which will be after i get it tested, so dont expect it to look good jusssst yet :p


Last edited by Aman9,

xerxes

WWCD
n2o

The discussion mainly was about how to get to the points and the fact that Teams mostly defend only one point (A or B) on gravelpit. While the other is capped for free what makes the point nearly useless. Only the few teams who change between A and B defending have some kind of surprise moment. But its too short to make a difference.

So if you could give an overview of your map it would be more helpfull than just a few pics of one point.

Aman9

Quoted from xerxes

So if you could give an overview of your map it would be more helpfull than just a few pics of one point.

Im in the progress of making the other parts of the map. That was a progress shot of what I had finished. If I had the other points I would show you as well, but I’m still working on them at the moment.

xerxes

WWCD
n2o

yeah and I mean an overview. Not the design of the points.

Aman9

of course. you mean the individual points, right. how silly of me :s
here ya go : [invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200262694/?tab=public[/url]

and some pics of b:
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200260726/?tab=public[/url] overhead
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200259062/?tab=public[/url] defenders right
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200257245/?tab=public[/url] defenders left
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200255260/?tab=public[/url] attackers right
[invalid URL]http://steamcommunity.com/profiles/76561198015595643/screenshot/612717558200253887/?tab=public[/url] attackers left

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