Forum
cp_croissant (final)
Created 8th August 2011 @ 02:04
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Quoted from CrashSite
Is there a Croissant on the map?
No, the map is named after the shape of Exoronic’s penis whenever he gets an erection.
http://binarybeast.com/xTF21110170# Croissant cup!
Panromir vs IDK http://www.megaupload.com/?d=1NP8BGYF
The first one, i hope i get more for ya :)
Weird glitchiness in the water on b7, anyone else getting it?
http://steamcommunity.com/id/bcpk/screenshot/613840911009011489
Quoted from atmo
Weird glitchiness in the water on b7, anyone else getting it?
http://steamcommunity.com/id/bcpk/screenshot/613840911009011489
nein
Haven’t ever seen that bug either.
Changelog b8
—————
*removed small sloped roofs on the side entrances to mid
*removed the ladder leading you up the elevated rock area on the way to mid (made it easier for scouts to jump up though)
*removed railings on the sides of the last cp platform
*reworked the tunnel (might rework again later but need more playtesting)
*reduced the cp2 capzone back to how it was the first time around
*fixed the red cp2 not adding time
*the surprise is now visible for everyone
*fixed other small bugs
Download b8
—————
http://forums.tf2maps.net/downloads.php?do=file&id=4645&act=down
Quoted from Arnold
*the surprise is now visible for everyone
Yesssssssssssss
Just played this map and actually enjoyed it a lot. Took me 5 minutes to figure the regular stuff out as soldier and it plays quite different from any other 5cp map out there. I’m really curious to see where this is going Arnold – the concept you got here is really interesting and feels to me as a new snakewater or gullywash (a map that gets added to the pool).
Good luck, hope to see more updates soon/somewhere in the future :D
An awesome map, when it gets recognized as such by the majority of the community or Prem players, its in the map pool.
Only thing is that falling off the map, I think you should get rid of it :D
Quoted from ThePledge
Just played this map and actually enjoyed it a lot. Took me 5 minutes to figure the regular stuff out as soldier and it plays quite different from any other 5cp map out there. I’m really curious to see where this is going Arnold – the concept you got here is really interesting and feels to me as a new snakewater or gullywash (a map that gets added to the pool).
Good luck, hope to see more updates soon/somewhere in the future :D
Quoted from Trath
Only thing is that falling off the map, I think you should get rid of it :D
Totally agree. Or make the water at mid a nice paddling pool.
Played this a few times now, seems like a really good map. Enjoyed it lots :D
From a medic pov:
Kinda miss a spot on last to sit safely, hiding from spam. Maybe it’s there and I just haven’t found it yet, but so far we’ve been sitting on top (right opposed to last CP) and it feels too easy to get spammed out (sort of like sitting on the point itself while holding badlands last).
CP2 could use a little slope or some crates to get back to height when you’ve gone on the point imo. Could argue that I need to learn to use my keyboard so as to not go there in the first place, I guess :D
Area between CP2 and CP3 feels like a huge maze.
CP3 is.. weird. Can’t see what the other team is doing at all and that makes it difficult to react to things. Walking backwards around the lifted CP while being chased makes for tremendous amounts of damage with needles though :D
Quoted from CrashSite
Is there a Croissant on the map?
Is badlands bad?
Are there snakes on snakewater?
Is fastlane fast?
:D
Last edited by Spike Himself,
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