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cp_croissant (final)
Created 8th August 2011 @ 02:04
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download b4
—————–
http://rotabland.eu/maps/map.php?id=2955&type=1
http://dl.dropbox.com/u/2824637/cp_croissant_b4.bsp.bz2
changelog
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*added a small shack reducing sniper sightlines on the route from cp2 to cp3
*added props to last reducing sightlines
*added small wooden plank to reduce the sightlines on way to mid
*altered displacements to narrow chokepoint
*clipped the small balcony bit on way to last so players can’t fall of and die there
*fixed several bugs
*added a bit of detail
http://i.imgur.com/tgVsL.jpg
http://i.imgur.com/r7HCX.jpg
http://i.imgur.com/nZYWS.jpg
Last edited by Arnold,
teh usual mirror: http://rotabland.eu/maps/map.php?id=2955&type=1
Download b5
—————
http://rotabland.eu/maps/map.php?id=2959&type=1
http://dl.dropbox.com/u/2824637/cp_croissant_b5.bsp.bz2
changelog
————-
*changed valley completely (2nd – mid connector)
It’s now a house (no more deathpit) closer to mid and cp2 and more tightly structured.
*added cover on last by placing more geometry and props
http://i.imgur.com/DlCIA.jpg
http://i.imgur.com/UhUPm.jpg
http://i.imgur.com/ukBU9.jpg
http://i.imgur.com/DEPHK.jpg
http://i.imgur.com/Tgn0q.jpg
http://i.imgur.com/TjCKh.jpg
Last edited by Arnold,
LIKE IT!
Just played this map as part of the new testing group. Have to say one of the best maps I have played in a long time. I am going to get STV from the game tomorrow. We found some bugs as well that we can show you.
One thing we said was that 2nd looked kinda weird, but played really well.
Also mid sometimes felt too cramped in the center, i didn’t mind but some people did.
just played b5 and it was really cool, played both some demo and some scout and really liked how those classes played out on the map. I’d love to see some cups with this map.
Also one of the prettiest maps ever, loved the look of every point and the water (please keep it as it is) adds a very calming sense to the map. Loved it.
A great example of me judging a map before playing it.
I downloaded the map a while back to run around it and I hated it. However just played a double mix on it and found it very enjoyable. Was so fun to play, would love to see this get more updates and support from the community!
Cheers
Absolutely loved pretty much every aspect of the map, apart from the initial mid fight.
Everyone gets there at roughly the same time + really close to each other, without being able to see what the other team was doing. Caused mid fights to feel a bit random some times (especially as demo; getting there somewhat earlier but not really having a solid way of putting damage out – unless you get lucky with a sticky over the ramp)
I feel like it’s a good map the way it is now, but would be a great map if it was mirrored like most 5cp maps.
Edit: scrap that about being better when mirrored differently. Now that I think about it, having it like this opened it up a lot for back caps and flanks, which made the point interesting mid-game. Can’t really pinpoint something exact on how to improve it to make the (initial) mid-fights feel better,, but I guess we’ll play it some more, so I might come up with something/revise my opinion later :>
Last edited by Pynklùùùnningen,
Ma wa een kutmap jong :D
Wow, thanks for playing this and the positive feedback!
I’ll probably release a newer version sometime this week with a few revisions. Could you upload the stv when you get the chance?
Can’t really say anything about the initial mid-fight without seeing the stv i reckon. Haven’t seen the map played in 6v6 at all.
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