Forum
cp_croissant (final)
Created 8th August 2011 @ 02:04
Add A Reply Pages: « Previous 1 ... 26 27 28 Next »
http://www.sendspace.com/file/66y0xy
Cheers to Quell for getting a copy of the demo
Final release
Changelog
———–
– Removed the one-way tunnel from below last entrance to below cp2
– Made the tunnel below mid impossible for most classes to jump back into lumber
– Made the wall from lumber and on cp2 see-trough
– Improved fps, Decreased filesize
– Thanks to bloodhound for compiling and cleaning up the map
Download
————
https://dl.dropboxusercontent.com/u/2824637/cp_croissant_final.7z
Can you make it an S instead of a C, the mirrored sides concept is kind of wonky! :D
Quoted from Admirable
Can you make it an S instead of a C, the mirrored sides concept is kind of wonky! :D
I like the idea, rollouts would be fairer for both teams. It would no longer be croissant-shaped though. :c
I would be willing to do that if the map gets some playtime anywhere, I realise it may not have been the best map at first but I tried to bring something new to tf2 and obviously it included a lot of trial and error. I was willing to devote more time but unfortunately it needs some proper playtesting.
It may sound hard to believe but the map has changed a whole lot so you should give it a look if you haven’t played the final version.
talk to the people that lead leagues instead of complaining about not enough testing even tho you got it 3/4 times in wireplay
I did ask though but that was a few years ago nobody really cared so i continued on my own. When is the time right for me to ask again? Can you give it a look?
Wireplay I’m very thankful for btw but I didn’t get any feedback for some reason.
Last edited by Arnold,
I found the concept art of this map http://upload.wikimedia.org/wikipedia/en/a/a3/Escher%27s_Relativity.jpg
Last edited by ondkaja,
http://puu.sh/a8ad8/da898932c1.jpg
http://puu.sh/a8aif/3c9445e44c.jpg
Remove these two flanks. They just encourage retarded wm1 suicide flank plays and because of where they are, if you devote somebody to watching them then they will be in a terrible position if you get the opportunity to push. It either slows down the map (which is already slow) or turns it into a clusterfuck.
http://puu.sh/a8aph/6986860678.jpg
Also make this doorway on last bigger or change it so it cant be held down by a single soldier or sentry against an uber push please.
Last edited by EmilioEstevez,
Add A Reply Pages: « Previous 1 ... 26 27 28 Next »