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Forum

cp_croissant (final)

Created 8th August 2011 @ 02:04

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gnaw

It is sort of abnormal that you can build engy buildings in spawn. This also seems to make it possible to build them in enemy base, as long as someone kindly opens that door for you. You can haul a level 3 sg there to destroy everything that spawns, as well as build a teleporter to get your teammates and yourself in there for a party.
http://i.imgur.com/iFNpe.jpg
http://i.imgur.com/q2MQq.jpg
http://i.imgur.com/VAOl5.jpg

Obviously may not be a huge problem but something interesting imo :P

compleat

was scriming today and found this http://cloud.steampowered.com/ugc/541802986306442083/39E4B6FB7873C10C062F93DEF2F81B8BD983D241/

lawn

︻芫═一☺
hp

Quoted from Arnold

(Anne Frank)

aww hell yeah

Arnold

DAKKA

changelog rc4
—————-
*Added a slope to the cliff at choke so you can get to the high ground and into lumber
*Added medium ammopack to lumber
(changed the mediums on the grassy slope to small)
*Added 2 small ammopacks to the balcony house on mid
*Increased performance
*Some cosmetic changes
*Fixed displacement seems
*Accidentally added some overly bright lights
*Fixed the building in spawn bug

Download rc4
—————
http://dl.dropbox.com/u/2824637/cp_croissant_rc4.bsp.bz2

some shamefully awful screenshots
—————————————-
http://i.imgur.com/2G68g.jpg
http://i.imgur.com/DkFQi.jpg
http://i.imgur.com/3u2L7.jpg
http://i.imgur.com/ixkLR.jpg


Last edited by Arnold,

Xabi

Quoted from Arnold

changelog rc4
—————-
*Added a slope to the cliff at choke so you can get to the high ground and into lumber
*Added medium ammopack to lumber
(changed the mediums on the grassy slope to small)
*Added 2 small ammopacks to the balcony house on mid
*Increased performance
*Some cosmetic changes
*Fixed displacement seems
*Accidentally added some overly bright lights
*Fixed the building in spawn bug

Download rc4
—————
http://dl.dropbox.com/u/2824637/cp_croissant_rc4.bsp.bz2

some shamefully awful screenshots
—————————————-
http://i.imgur.com/2G68g.jpg
http://i.imgur.com/DkFQi.jpg
http://i.imgur.com/3u2L7.jpg
http://i.imgur.com/ixkLR.jpg

Seems like those links are broken ! :/

Arnold

DAKKA

Currently working on improving fps.

As I have no idea what the issues are with the current version I have no plans for changes to the lay-out.

If anyone has some feedback now would be the ideal time since I won’t have too much time to spend on mapping in the future

wrock

vier

just for fps improvement or anything?

Arnold

DAKKA

anything since i know where the fps problems are :)

freshmeatt

‹Con›

I haven’t been following the development process all that much since the early betas, but if you are asking for a personal input, I’d say the ramps on 2nds from attacker’s side shouldn’t be there and you should remove the invisible walls surrounding the boxes and barrels under 2nds.


Last edited by freshmeatt,

Arnold

DAKKA

removing the clipping from the boxes could be good, not too sure about the ramp since I haven’t heard anyone complain about that being there but I’ve heard many complaints about it not being there.

Ghost Killer

ghp.

The ramp on second is a nice addition and I do think it should be there, but I miss the possibility to hide on that corner when it wasn’t there. As scout, I used to crouch there, so when a soldier/medic was passing around there, they would never look to that corner (we played a custom maps championship on that map). “Easy medic pick” (common, pocket’s fault if he didn’t checked everyplace on the way…)


Last edited by Ghost Killer,

Arnold

DAKKA

download rc5
——————
https://dl.dropbox.com/u/2824637/cp_croissant_rc5.bsp.bz2

changelog rc5
—————–
*removed clipping on boxes below cp2
*moved the fences at choke cp3-cp2 further back again
*improved fps
*fixed displacements
*fixed several small bugs

screens
———
http://i.imgur.com/Xcd07.jpg
http://i.imgur.com/KU569.jpg
http://i.imgur.com/MkYeH.jpg


Last edited by Arnold,

Admirable

(Toucan Ambassador)

First two pics are the same image :E

Arnold

DAKKA

Fixed now, thanks :)

atmo

Added to my server.

Do you have any plans to de-uglify the bridge onto the last point? Last on croissant used to be really nice to look at with the big open area but that bridge kind of ruined it.

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