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cp_croissant (final)

Created 8th August 2011 @ 02:04

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Jarppa

Feacon

There’s a spot at the blu side of the middle where you can get stuck, just rub yourself against the wall.

https://imgur.com/a/gbfTt


Last edited by Jarppa,

GhostjAAH `

IDK
:>

soooooo , who is the winner? :P

IPZIE

SUAVE

Quoted from evokje

[…]
add an etf2l ad!

Arnold

DAKKA

Since it’s a bit too hard for me too determine “best bug” I decided to split the money between those that have helped me the most with bugchecking.

Wrock
Gostjah
Compleat
each receive $100

soldier rollout award
Shintaz http://www.youtube.com/watch?v=XcVZioan2tQ
for his very creative video $100

I think you best contact Angel for the payment arrangements.

Thanks a lot for the bugchecking and feedback! Much appreciated.

Admirable

(Toucan Ambassador)

Shintaz ca$h magnet.

compleat

I surely wasn’t expecting that, I thought that by the time I posted bugs surely someone would have already found some significant stuff and that I was probably late. I just thought about helping since the map is without a doubt good and fun.
Anyway, thanks a lot, I really appreciate it. Will make sure to check any following version if you still need to polish the map more.

hunzhang

This map owns woaaahhhhhhhhhhhhh

GhostjAAH `

IDK
:>

Quoted from Arnold

Since it’s a bit too hard for me too determine “best bug” I decided to split the money between those that have helped me the most with bugchecking.

Wrock
Gostjah
Compleat
each receive $100

soldier rollout award
Shintaz http://www.youtube.com/watch?v=XcVZioan2tQ
for his very creative video $100

I think you best contact Angel for the payment arrangements.

Thanks a lot for the bugchecking and feedback! Much appreciated.

whoooaa, thanks ^^
If u still need help , I will check the new versions too (:


Last edited by GhostjAAH `,

wrock

vier

naice :D

Arnold

DAKKA

Did another detail pass while fixing the big bug that got you stuck on the blu fences at middle.

download rc2
——————
http://dl.dropbox.com/u/2824637/cp_croissant_rc2.bsp.bz2

atmo

added to server )

compleat

Looking into this, it’s all bugged (flickers a lot) http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00001.jpg (it’s the same for both teams)
This isn’t touching http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00002.jpg
Flickers http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00003.jpg
Misaligned (hard to tell in the pic): http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00004.jpg
Wall coming out/misaligned (on the other side of the map that’s not the case) http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00005.jpg
There is a line like marking the difference between two “blocks” (or whatever it’s called in mapping) http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00007.jpg Not that important but had noticed it in previous versions and didn’t mention it.
Are you planning to leave this? (it was in r1 too). It can be used as a wallhack http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00008.jpg
I keep getting this weird lighting bug in mid http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00010.jpg
Why are these walls blue? http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00011.jpg
weird line in texture http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00012.jpg
One of the yellow and black band goes over the other. http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00013.jpg
This cable still comes out too “early” (the same metallic texture should go until the top where the cable then comes out) http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00015.jpg This is only on one of the 1st points, the other one is way more detailed in that part.
you can stand over here http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00016.jpg
weird intersection of textures http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00017.jpg
You can stand here http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00018.jpg
weird texture line http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00019.jpg
Sign has bugged (purple & black) texture http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00020.jpg
Another blue rock wall http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00021.jpg
That wall you fixed in one of the previous versions (that was coming out) now flickers a lot http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00022.jpg
Textures aren’t aligned and there is some stuff poping out (close to the crosshair) http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00023.jpg
Suddenly there is another wood texture with no aparent reason http://dl.dropbox.com/u/11430411/Imagenes/2012-04-28_00024.jpg


Last edited by compleat,

Arnold

DAKKA

Thanks compleat! :)

Arnold

DAKKA

changelog rc3
—————-
*adjusted the lights in dark houses/corners
*added a route from below mid to the deadly gully (Anne Frank)
*widened the outer skirt of mid
*widened the outer skirt of cp2
*shortened the spawntimes
*removed the small medpack and ammo on the curved bridge

download rc3
————–
http://dl.dropbox.com/u/2824637/cp_croissant_rc3.bsp.bz2

compleat

This isn’t aligned: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30000.jpg
This isn’t touching: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30001.jpg
Gives the impression that the rock wall is flying (only on one side of the map, you fixed it in the other) http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30003.jpg
I kinda feel this a bit unnatural, having the metal part end abruptly before reaching the other part. It’s probably intentional, but just thought I could point it out: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30004.jpg
You can get stuck with this, could be a bother if you are moving backwards while fighting in the point: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30005.jpg
Now this wall is popping out: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30006.jpg
Really hard to notice on a screenshot but this wall has to a very subtle flicker, might be from the last time you tried to fix it: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30007.jpg
Self explained http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30008.jpg
If this path is gonna stay closed, maybe you could leave it untextured to optimize the map a little bit… http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30009.jpg
Weird green (light?) in the wall http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30010.jpg
I know I mentioned this before but seems like a simple fix, just drop it a bit, this isn’t aligned: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30011.jpg
Are you gonna leave this? http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30012.jpg , you can put some annoying pressure standing up there on a pushing team.
A bit misaligned http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30013.jpg
Grass getting into the lower room: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30014.jpg
You can stand over this roof, at the border (only in one side of the map): http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30016.jpg
A bit misaligned and going through the other solid: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30017.jpg
Kinda unnatural having it split like that at the last part: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30018.jpg
Texture flickers http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30019.jpg
Both flicker: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30020.jpg & http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30021.jpg

Having this hole on only one side could provide some advantage, specially with pipes: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30022.jpg I’d say either close it, or open a similar one on the other side.


Last edited by compleat,

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