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Forum

cp_tidal_v3

Created 9th January 2011 @ 06:05

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seanc

Cp_Tidal is set in a facility on the bayside. It’s set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.

It’s a 5 cp linear push map with battles across rooftops and in alleys. There’s a lot of ledges to look down and defend/attack from.

I want to get some feedback about the map from competitive people. I think it might play pretty well in comp with its lack of many chokepoints. It has wide open spaces and lots of changes in the height of the play space. With all the dramatic changes in height, rocket jumping is more valued.

Pictures:
http://img291.imageshack.us/img291/1350/cptidalv30014.jpg
http://img291.imageshack.us/img291/4817/cptidalv30013.jpg
http://img291.imageshack.us/img291/4517/cptidalv30015.jpg
http://img64.imageshack.us/img64/8546/cptidalv30016.jpg
http://img64.imageshack.us/img64/5681/cptidalv30017.jpg
http://img64.imageshack.us/img64/5316/cptidalv30018.jpg
http://img64.imageshack.us/img64/7696/cptidalv30019.jpg

Download:
http://dl.dropbox.com/u/3845726/cp_tidal_v3.zip

runy

eX.

Looks really nice.

nvc

dark skies, my dream is coming true.

dougiie

CotC

looks awesome!! will give it a run around later :)

yin

everytime such maps came into this forum msot people say nice but they never get into map pool TF2 2011 pls with new maps

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