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[WIP] cp_bazillion (rc5)
Created 30th September 2010 @ 17:49
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Was the fact you can’t cap mid on the elevated part intentional or accidental? :P
I do enjoy the inclusion of a “Ninja Closet”, of sorts, on the final cap. :D
It was intentionally accidental, I made it so you can cap from the elevated part, A5 also had a bug where blu couldn’t ca pred’s last cp.
download A6
http://maps.toaster.fi./cp_bazillion_a6.bsp.bz2
Some screenshots of A9
I’m not uploading the bsp yet (there’s no need to playtest previous versions at this point either)
http://imgur.com/foUyi.jpg
http://imgur.com/uBW7C.jpg
http://imgur.com/8rF3g.jpg
http://imgur.com/dmcmo.jpg
http://imgur.com/P5nMN.jpg
http://imgur.com/MtT7b.jpg
Can u first fix the spawn in gully imp3, before u move on to this?
I’ll fix them next week.
For now i just continued to work on this map
http://imgur.com/hIjhP.jpg
http://imgur.com/JPjTO.jpg
http://imgur.com/aYO20.jpg
http://imgur.com/RM5I5.jpg
http://imgur.com/FEI5v.jpg
http://imgur.com/hLhVT.jpg
http://imgur.com/1WKgT.jpg
It’s looking very good Arnold. We really need to start playing this!
Also, if you want, I can put together a zip of screenshots of things you can fix in _imp3 for the next version.
This is really developing into a map of real quality.
Only major problem I saw was this sightline at mid.
http://img225.imageshack.us/i/cpbazilliona130001.jpg/
Such a long sightline just allows a Sniper to take shots at anyone on the point with no real risk to himself. It is also unfortunate that, due to the raised nature of the point, if both team run a Sniper, then neither has to attempt to counter the other.
Besides that, I don’t really see many problems here and, like I said before, there is some real quality on show here.
I agree that could become an issue.
Problem is i have practically no feedback from the competetive community so far. so I would really like somebody to give this map a try and send me demo’s or just invite me to spec.
public is also very welcome. Really any testing can help me improve the map, it’s been mostly gut feeling and careful consideration but that will only take me so far.
I’ve had exactly 5 playtests since i started. I really need a lot more, but i can’t force anyone.
update?
ffs, everyone who enjoys playing gullywash should give this a try…
and who doesnt like it should also try it and give feedback to make it better.
anyways it looks very nice and polished and even a bit dreamish (fog?), lets hope to play some games on it soon.
Me too, wanna try this out. :)
And if you want to test it on a pub Arnold, I could arrange something with LZ. ;)
Thanks luke, springer
I’ll contact you for pub testing when it goes beta, probably in a week or 2.
some more screens
changed lighting and mid again
http://imgur.com/vZOg0.jpg
http://imgur.com/RYCpA.jpg
http://imgur.com/kzhfP.jpg
http://imgur.com/CWoh0.jpg
http://imgur.com/hBuod.jpg
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