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[WIP] cp_monkey_b4

Created 2nd September 2010 @ 01:10

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Nagash

[CiC]
CiC

editted the first post with a sendspace download mirror. lately megaupload has been saying “file unavailable” during peak times for various files, so hopefully this mirror will let ppl download if that happens to people

d2m

vertex »
derptex9

Quoted from mvp.

wow, it was one of my favorite tfc maps.. and your version looks good in matters of visuals.. so id be up for a playtest!

Marco said everything I wanted to say.

choiie

keso

Quoted from Nagash

editted the first post with a sendspace download mirror. lately megaupload has been saying “file unavailable” during peak times for various files, so hopefully this mirror will let ppl download if that happens to people

Dropbox is win.

Nagash

[CiC]
CiC

oo, never heard of that one. but meh, if people wanna upload to mirrors, i’ll add to the first post when i see them added :D

redned

CiC

Mirror: http://mantle.cic-clan.com/cp_monkey/cp_monkey_b4.rar
I will be setting up the same mix bot later today for trials.

ned

Nagash

[CiC]
CiC

i setup the channel #cp_monkey in irc. if people wanna join and idle in it they are more than welcome, then hopefully get some pickup mixes started around 20.00-21.00cet tonight

Nagash

[CiC]
CiC

updated the first post to only have the CiC Download Mirror. that one should never have problems, touch wood, so no point having those ad filled ones

>

G\'n\'H
eyes

Map very good, carefully done.

This is probably the best: http://img205.imageshack.us/img205/2357/15308689.jpg


Last edited by >,

Nagash

[CiC]
CiC

pickup bot fixed now and should work fine when we start getting people in the channel. got a few idlers already.

join #cp_monkey on quakenet. should be doing some mixes/pickups through the day, provided we get enough people

Smyther

X

Funky Bear Pie have a 20 man pub server. I’ve just put cp_monkey_b4 on the map pool, but not the rotation. We’ll probably try it tonight or tomorrow night, maybe as an event.

http://fbp.enjin.com/Details
http://steamcommunity.com/groups/funkybearpie

Nagash

[CiC]
CiC

nice ty

freshmeatt

‹Con›

#1. 2nd resup.
#2. Gates?
#3. Chimneys.
#4. Watching from 4th, from top left level there could be a ramp going down to left hand side staircase on last.
#5. More props on bottom mid (maybe minimedpack?), on minilake chamber on 4th-last right flank, some crates on last? Maybe on ramp on last, since bottom entrance is spammable like no other?
#6. Watching from mid (either side), more props on right or less on left, since you can get on left actually undetected very easily and flank everyone (maybe move props to right side, making dm more intense?).
#7. Maybe widen T a bit.

#8. Keep the blockish style, QW forever.

wpminnows

[PG]

i get a little fps drop in the spawnrooms

RareSpycrab

A split staircase as showcased in the picture would give an awesome extra route into last. And of course the door bug when pushing last into 2nd.
From here http://img411.imageshack.us/i/cpmonkeyedit2.jpg/ to here http://img811.imageshack.us/i/cpmonkeyedit.jpg/ . Also if you add more height to the ramp area as shown in the 2nd picture it would make for a perfect demo rollout.


Last edited by RareSpycrab,

Nagash

[CiC]
CiC

Screenshot of end of map scores for the playtest :D
http://i153.photobucket.com/albums/s223/nagash1337/tf2/monkey1.jpg

Thank you everyone who playtested for me and also provided some great feedback. there’s loads for me to remember and the only obvious stuff is likely what i’ll remember, so if people could leave feedback here as well for me to do updates, that’ll be great.

if people could do more independent tests as well, that’ll also be great, and then i can work on a b5 version for more testing :D

again, thanks to everyone who tested the map, it’s been a massive help and was also great to watch everyone playing an actual clan type match on it and not just public based stuff


Last edited by Nagash,

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