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cp_snakewater | final1 released!

Created 25th August 2010 @ 15:28

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compleat

That thing across the fence keeps appearing and dissapearing, I can tell every time I’m entering that sector with the healthpack and ammo (compare both images):
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0000.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0001.jpg

Same as before, tree apears and dissapears:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0002.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0003.jpg

Texture on the wall appears and dissapears:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0005.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0004.jpg

As you might have noticed on the last screenshots, and now more clear in this one, there is a weird line at the border of the “earthy” wall:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0006.jpg

You can stand over this one light post and watch through the cealing:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0007.jpg

Move this to touch the wall (used noclip to you it more clearly):
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b8grass0008.jpg

Also, this still isn’t fixed:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b70008.jpg
Which allows to use some tricky sticky traps that go through the borders and deal damage (something that shouldn’t be possible). Here you have 2 examples(demos):
http://dl.dropbox.com/u/11430411/Demos/TF2/exploit.rar

Voted for grass btw :P

choiie

keso

Thanks compleat, I managed to miss some of these but I’ll be sure to fix them for the next version.

Anyways, released b8: http://dl.dropbox.com/u/2447457/cp_snakewater_b8.bsp.bz2

Updated changelog b8:

Added missing announcer sounds
Rebuilt some messed up details
Made some optimization which should have quite an impact in some areas

Ost

KURT!
iNh

KLAN KURT PUNKT SLUT REPORTING FOR MONDAY NIGHT MADNESS, SIR

Also, having followed Snakewaters development since pre-alpha:

GOOD FUCKING WORK, CHOJJE


Last edited by Ost,

Overcow

KURT!
iNh

(Död) snö.

oppai

KURT!

WHAT IS THIS, A PREMATURE EJACULATION?

choiie

keso

To anyone one who gets an error or differing map files – make sure you’ve downloaded the map from the link I’ve provided to be sure you’ve got the correct version. I might be able to get a new one out soon.

baerbel

trick17
trick17

played this map a few nights back, quite fun!

Darn

rockit like

Was gonna say this is a good map till I played the new version. drops mah fps more than obscure and thats just baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad.

choiie

keso

Quoted from Darn

Was gonna say this is a good map till I played the new version. drops mah fps more than obscure and thats just baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad.

Which version is this? b8?

Martn

Darn doesn’t like it anymoar, bandwagon, THE MAP IS SHIT! ;)

Still need to test the map, but multiplay hasnt added it to our server yet.

Darn

rockit like

Quoted from choiie

[…]

Which version is this? b8?

b8

tarmo-

<3 Fruit

Quoted from Darn

[…]

b8

b8snow, just renamed to b8 (my bad ;P).

The real b8 might be better optimized than b8snow. Just can’t be arsed to upload new until b9


Last edited by tarmo-,

choiie

keso

I’ll have a b9 out sometime tonight where hopefully any fps problems are gone.

compleat

The tree at the back appearing and dissapearing, although subtle, is still noticeable:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b70001.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b70000.jpg

Kinda hard to see from this picture but the blue cealing from where the lights hang isn’t well aligned:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b80000.jpg

You need to make this wall a little bit taller, you can see through it (only on the red side):
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b80001.jpg

You can stand over any of the 3 respawn windows:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b80002.jpg

You can also stand here, which can give a tricky height advantage:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_b80003.jpg

choiie

keso

Wow. What was supposed to be a 20 minute session to fix a few small bugs became 8 hours straight of optimization work. It’s nowhere near complete yet, but I’ve managed to increase the fps in critical areas (on my rig) by about 25-30%. There are a few areas (the choke area in particular) which are worse than others, but I feel I’ve reached an acceptable fps in nearly the entire map.

Having said that, here’s the link to the last version, b9: http://dl.dropbox.com/u/2447457/cp_snakewater_b9.bsp.bz2

Changelog b9:

LOTS of optimization
A few bugfixes
Reworked mid a bit, mostly for optimization reasons

This will be the version played in MNM, so I hope you enjoy it :)

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