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cp_snakewater | final1 released!
Created 25th August 2010 @ 15:28
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Quoted from helberg
stop raping my sniper sightlines fuck
Sorry :( I’ll add one from first spawn to mid just for you helberg <3
Quoted from choiie
[…]
Sorry :( I’ll add one from first spawn to mid just for you helberg <3
du er sød
The release date is creeping even closer! I’ve compiled a debug version for anyone who wants to help me out with removing any bugs (visual or gameplaywise) from the final version, so if you wanna help out just give it a quick runthrough and see what you can find, then submit it here :) This is your last chance to give input on the map, so make it count!
Download link for debug version: http://dl.dropbox.com/u/2447457/cp_snakewater_debug.bsp.bz2
/chojje
You can stand over in these places:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_debug0001.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_debug0002.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_debug0003.jpg
http://cloud.steampowered.com/ugc/542904147776080859/F5A0FF2E80660ACA37E304656E35D93498982807/
http://cloud.steampowered.com/ugc/542904147776083960/FD40A90DCB735FDC602C149FAA79A5C55AF58D61/
http://cloud.steampowered.com/ugc/542904147776065956/6A088CA4A3B5D6B23AD775AABC12873C4F4B5755/
http://cloud.steampowered.com/ugc/542904147776072016/9FB9D544250AB521F2E369DF054058465EE97B94/ (there is like an invisible place against the fence where you can get up, and later jump over the fence, kinda hard to show without a video)
Texture glitches:
http://cloud.steampowered.com/ugc/542904147776087864/4D6D05B2EA2E68FFC50517AAB6C419864DF44291/ http://cloud.steampowered.com/ugc/542904147776096699/A7285FA9957E04383C7F63DCC4501C76BA1DDE67/ (those metal things keep appearing and dissapearing according to the angle you look at them)
http://cloud.steampowered.com/ugc/542904147776062904/593F87DB8D1A159E89C982F75CB5BFBCA6CE9F3C/ (this pipe flickers too)
Tiny texture difference I noticed just in one side of the map and caught my attention: http://cloud.steampowered.com/ugc/542904147775984476/9D98BE16FDEEB133662F38CACAD88AC69E3FD643/
http://cloud.steampowered.com/ugc/542904147776077780/E5FD68554FEE71F39D627980A511520B2892F870/ (this is only on one side of the map if I’m not mistaken, also, you could “clip” that door as to not get stuck, which could happen if you are trying to get away from on side of the point if somebody respawned and is coming towards you)
You can get stuck with this too http://cloud.steampowered.com/ugc/542904147776101731/2A7AB5FC09FAA80A193DE69CE6DDAD70ADFB9CAF/
you can look through the upper part of the door in the spawn http://cloud.steampowered.com/ugc/542904147776057722/D5394AA70966A304E24185A69998C57AEC9AE0CA/
You can hide stickies on the left door in this picture http://cloud.steampowered.com/ugc/542904147776051202/18BA2AFE5DFD3CCEB378C769EE1B87E3EB19517D/ (The right one is solid as you can see, but the other one allows stickies to get completely hidden in the metal cylinder, maybe you want to make that one solid too)
Last but not least, you can’t change classes in this part of the respawn http://cloud.steampowered.com/ugc/594695543481077512/F76812F728B53347041C28A8242DDBE3D408191D/ , dunno if it was intentional or not…
Last edited by compleat,
visual glitch – red side only in the drop.
http://img508.imageshack.us/img508/2460/cpsnakewaterrc50000.jpg
http://img684.imageshack.us/img684/5927/cpsnakewaterrc50001.jpg
when you jump you can see cp2 :(
Last edited by Netsky,
Thanks! Was that in rc5 btw? Can’t find it in the debug version D:
Last edited by choiie,
yes it is.
then an other thing, dunno if somebody posted it:
This doorframe is flickering like mad when you run towards it (red side, dunno about blu, pcw and stuff)
http://img269.imageshack.us/img269/5688/cpsnakewaterrc50002.jpg
if u stand in the far left side of spawn, u die when changing class~ (rc5)
Quoted from Pynklùùùnningen
if u stand in the far left side of spawn, u die when changing class~ (rc5)
I really don’t get why people still choose to suicide when changing classes…
After a little more than a year and in total 40 iterations, cp_snakewater is finally ready for a final release. It’s been a long process from the first pre-alpha, and I can’t thank everybody who’s been helping me out enough. Hopefully you’ll enjoy this map in the upcoming Wireplay and ETF2L seasons, and keep providing feedback so maybe them ap can be further improved in the future.
Download link (cp_snakewater): http://dl.dropbox.com/u/2447457/cp_snakewater.bsp.bz2
Changelog: cp_snakewater
changed the lobby area further to make the new entrance less chokey
Fixed not being able to change classes in left side of first respawn
Fixed grates in bottom lobby being non-solid
Further detail work
Fixed a lot of clipping errors
Fixed visual bugs
Final optimization to further buff FPS
Added snakes!
Pictures:
Last: http://cloud.steampowered.com/ugc/541777522576463116/E9D5A53D959CC60B8F8627B698835B6DA252B7FD/ http://cloud.steampowered.com/ugc/541777522576465483/530E226E0AED99BD450DC88F0605F6BA2D43DA31/
2: http://cloud.steampowered.com/ugc/541777522576472018/AFC7CA735A95495C44A76D9DF28B2E2228063332/ http://cloud.steampowered.com/ugc/541777522576470324/936AC91A462BAB8DB08E7F2B http://cloud.steampowered.com/ugc/540652347943399908/61CDCB9F81AA2A2734F2270BA32AFAFEE74ED767/E1FE3D2D32E94A0F/
Mid: http://cloud.steampowered.com/ugc/541777522576468825/761B69B8341C4020290E6C02E2225C5FB0121E7D/
Once again I’d like to thank everybody who’s helped me out in designing snakewater and taking it from a flanky mess to a viable competitive map.
Special thanks:
Ost <3
Compleat for loads of feedback and bugfinds!
Sisu, Helberg and the Danes (I er søde <3), Billykins, Linus and o6 team, Uberwarg, Overcow and many more for gameplay testing already in alpha
TLR, Bloodsire, b4nny, CB, Platinum and everyone in the american PUGs for giving the map a chance early on and keeping giving feedback throughout the design process
Archy and -tarmo for great help
m0re, vhalin, Mordi, waxpax for great feedback!
iQue, Hunt3r, Defur, Del, WAR, Keyro, Buffalo Bill, Will, Ooki, Sketch, Davib, Sheridyn, GeaR, Oscar/Sicaridadeaeae, Mike, Old_Grandma, Gobby, skeej, Luzik, Vince, NeoRussia, scorpiouprising, Rocky, Seba, Tyker, grazr, Okrag, stevethepocket and anyone I've forgotten for bugfinds, ideas and gameplay testing
Ayesdyef for the snake model!
Supersandvich for the beautiful sky
Vig for the crane model
Pingu for help with the tower on last
Honeymustard for great gameplay and detailing feedback and the flythrough vid
Lucky Luke for the flythrough vid
Netsky, yyler and in particular LeSwordfish for bugfinding and detailing feedback
The creators of the Bulletcrops pack and the Construction pack
Ravidge and Boojum Snark for their useful mapping libraries
TF2Maps.net for feedback
Canfo and Albert for playing the map in their summer cups, providing lots of useful feedback
Everyone who's played the map from the very start to the very last iteration
Valve for creating TF2 and not updating hammer so you spend more time raging at the tools than actually mapping (<3)
Last edited by choiie,
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