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cp_snakewater | final1 released!
Created 25th August 2010 @ 15:28
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Contact martn about playing this in the next albert cup.
I’ve done so, thanks for the tip.
After hearing a few people’s feedback it looks like the current rc5 will have the new door on last, but not the tunnel from 2 to lobby. I’ll hopefully get it played in Albert’s cup though, and then I can decide on what I feel works the best.
Updated to rc5: http://dl.dropbox.com/u/2447457/cp_snakewater_rc5.bsp.bz2
Changelog rc5: Added a new door in lobby to allow teams to get closer to last before ubering
Changed the grate ramps to solid metal
Fixed trucks being in different locations on BLU and RED side
Made the lobby a bit bigger
Some detail work
Optimization
Download: http://dl.dropbox.com/u/2447457/cp_snakewater_rc5.bsp.bz2
Last edited by choiie,
Are the trucks in the same place for both RED and BLU? (last point)
Quoted from Setlet
Are the trucks in the same place for both RED and BLU? (last point)
Yeah, that’s been updated since rc4, gonna add it to changelog :)
I don’t know whether it’s related to my computer or to a bug, but the new door won’t close on either side for me (tried locally then on a dedicated server). The other doors work fine though.
Quoted from kustom3
I don’t know whether it’s related to my computer or to a bug, but the new door won’t close on either side for me (tried locally then on a dedicated server). The other doors work fine though.
same the doors stay open =/
It’s not a bug, perfectly intended. As it seems it was a bad idea… I thought there was no reason to leave it open from the start, I suppose there’s no reason not to either.
Next #TF2Cup featuring Snakewater!
http://binarybeast.com/xTF21108090
Woo!
Huge thanks going out to the community for picking my map for this season of ETF2L, I hope the map won’t disappoint you. I also have an announcement to make: right in time for the new season, the final version of cp_snakewater will be available in the next couple of days. It doesn’t contain any big changes from rc5, just a slight tweak to the new exit from lobby and a bit of detail work in out of bounds areas. So keep scrimming on rc5 and then check out the final version once it’s done in the next few days!
/chojje
Gratz dude!
Cheers
Byte
Thanks a lot man :)
A little reminder to everyone who have played the map: now is your last chance to submit your bugs and ideas to the map before I release the final version. So keep your feedback coming!
Also going to let out a little secret: there will be snakes. Just sayin.
Gave the map another run to check for stuff.
You can stand over these places:
http://cloud.steampowered.com/ugc/540651622773680029/C918714A56AC1534F7F2C0EFA439EB581B2C0FDC/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773734935/F12E41BA410B880F2B7FB604515AFE65B75FFB64/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773665197/254B7D5A47EA9686592CECFC90C9E54F6C829E0B/ (blu and red if I’m not mistaken)
http://cloud.steampowered.com/ugc/540651622773685572/5A0C3CC8A5CD3310D6BE11DCAD88BB428DC60672/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773731055/ECA1E63AF1729D7E62BF27564E1FCF9B708DDDD4/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773726100/25CE75DAB337A3EF603FCBBE04478D3804A2BD69/ (blu and red if I’m not mistaken)
You can look through here, kinda akward:
http://cloud.steampowered.com/ugc/540651622773690789/B3E4D080CC28B1FF6108EFC67BDC5E089367F502/
You can get stuck with this: http://cloud.steampowered.com/ugc/540651622773722198/C0C5139EE7568A93FAC4B0672FD5AB0EC5C00267/
Weird visual glitch in this wooden borders: http://cloud.steampowered.com/ugc/540651622773718707/2A9478D30DAFDD8A3B2DD8601B2B4547BC274E26/
And you can’t get up just by double jumping over this fence anymore like in the older versions :( , not sure if it was an intentional or unintended change:
http://cloud.steampowered.com/ugc/540651622773674861/8F6B7B0BDF502402FC177A641B9F885295735F26/
As usual, it’s your choice to leave those spots like they are or remove/clip them, I’m merely an informant :p
Last edited by compleat,
Quoted from compleat
Gave the map another run to check for stuff.
You can stand over these places:
http://cloud.steampowered.com/ugc/540651622773680029/C918714A56AC1534F7F2C0EFA439EB581B2C0FDC/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773734935/F12E41BA410B880F2B7FB604515AFE65B75FFB64/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773665197/254B7D5A47EA9686592CECFC90C9E54F6C829E0B/ (blu and red if I’m not mistaken)
http://cloud.steampowered.com/ugc/540651622773685572/5A0C3CC8A5CD3310D6BE11DCAD88BB428DC60672/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773731055/ECA1E63AF1729D7E62BF27564E1FCF9B708DDDD4/ (blu and red)
http://cloud.steampowered.com/ugc/540651622773726100/25CE75DAB337A3EF603FCBBE04478D3804A2BD69/ (blu and red if I’m not mistaken)You can look through here, kinda akward:
http://cloud.steampowered.com/ugc/540651622773690789/B3E4D080CC28B1FF6108EFC67BDC5E089367F502/You can get stuck with this: http://cloud.steampowered.com/ugc/540651622773722198/C0C5139EE7568A93FAC4B0672FD5AB0EC5C00267/
Weird visual glitch in this wooden borders: http://cloud.steampowered.com/ugc/540651622773718707/2A9478D30DAFDD8A3B2DD8601B2B4547BC274E26/
And you can’t get up just by double jumping over this fence anymore like in the older versions :( , not sure if it was an intentional or unintended change:
http://cloud.steampowered.com/ugc/540651622773674861/8F6B7B0BDF502402FC177A641B9F885295735F26/As usual, it’s your choice to leave those spots like they are or remove/clip them, I’m merely an informant :p
Great thanks compleat, as always you’re a great help. I’ll take a look at all those and see which one’s I think need fixing.
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