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cp_snakewater | final1 released!
Created 25th August 2010 @ 15:28
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Bugs that I found:
Part 1 http://www.sendspace.com/file/dgptnt
Part 2 http://www.sendspace.com/file/eu6zpw
There is an invisible wall here:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10000.jpg
(Demo in case you can’t get it from the image: http://dl.dropbox.com/u/11430411/bug1.7z)
Texture bug:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10001.jpg
This over the boarder looks weirdly dark:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10002.jpg
Little untextured space you can look through:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10003.jpg
You can’t shoot through this fence, which is confusing and annoying =( :
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10004.jpg
Really dark texture there that looks unnatural:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10005.jpg
You can get stuck with this door:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10006.jpg
Stupid OCD detail, blu has 2 windows and red has 3 :# :
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10007.jpg
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10008.jpg
(And now looking at the screenshots, blu’s 1st cp has way more light than red’s)
Little detail:
http://dl.dropbox.com/u/11430411/Imagenes/cp_snakewater_rc10009.jpg
Old thing that can still stop you when jumping:
http://dl.dropbox.com/u/11430411/bug2.7z
Map is really clean by now, I’m starting to think my job is done ;P
Great work!
I really like this map =D
It’s funny when in pickup channel and everyone bitches “OMG NOT SNAKE IT SUX” etc but after the game they are all “HEY ITS NOT THAT BAD” and vote it again =]
Dunno if this has been said before, but I have seen scouts get into enemy spawnrooms on a number of occassions.
This has in fact never been brought up, gotta take a look at it immediately! Surprised nobody has mentioned it if it’s ever happened :O
Once again, thanks compleat as well as Garphy for all your help!
I’m not impressed after playing it tonight, but I’m prepared to give it another go, by actually looking at the map before playing it next time.
after tonight, biggest complaint
Seemed far too many routes to get everywhere
Quoted from Tikcus
I’m not impressed after playing it tonight, but I’m prepared to give it another go, by actually looking at the map before playing it next time.
after tonight, biggest complaint
Seemed far too many routes to get everywhere
I think that’s pretty common when playing a new map for the first time ;) Yes, the map is somewhat more complex than our average Orange X, but it shouldn’t be a problem if you get to know the map a bit more.
Chojje, It’s a really big shame to see your map didn’t make it into the S9 map pool.
It’s pretty much the most complete map out of all the other maps chosen :(
I am very sad.
Yeah, it sucks when people rate your map well and it gets discarded in favor of one people don’t actually like.
Yeah, I think it’s really annoying that a well-respected and at the very least tested map like snakewater is ‘replaced’ by warmfront, a map which noone in EU (I don’t think) has really played. AND ETF2L expect everyone to ‘learn’ the new Obscure as well in time for the start of the season.
PS: I’m not Telebear ((((
Quoted from Wabbeh
warmfront, a map which noone in EU (I don’t think) has really played. AND ETF2L expect everyone to ‘learn’ the new Obscure as well in time for the start of the season.
2 blue maps turned into 2 green maps OHMYGOSH!!!111 How do we learn to play on green maps instead of white’n’blue???
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