Forum
CP_Sandur
Created 29th July 2010 @ 10:30
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Hot off the heels of my TF2Maps.net CTF Contest entry, Rippleside, I’ve released the first alpha of my new 5CP map, Sandur.
I tried to change up the mid fight we often see on all of the maps we play in the community. It’d be greatly appreciated if I can get some feedback happening so we can have a map that a majority would be happy to play in leagues. :)
Screenshots:
http://forums.tf2maps.net/geek/gars/images/6/9/9/5/cp_sandur_a10000.jpg
http://forums.tf2maps.net/geek/gars/images/6/9/9/5/cp_sandur_a10001.jpg
http://forums.tf2maps.net/geek/gars/images/6/9/9/5/cp_sandur_a10002.jpg
http://forums.tf2maps.net/geek/gars/images/6/9/9/5/cp_sandur_a10003.jpg
.bz2 download link (~8mb):
http://dl.dropbox.com/u/9176285/tf2stuff/cp_sandur/cp_sandur_a1.bsp.bz2
.bsp download link (18mb):
http://dl.dropbox.com/u/9176285/tf2stuff/cp_sandur/cp_sandur_a1.bsp
TF2Maps.net Thread:
http://forums.tf2maps.net/showthread.php?p=183518
Looks really flat and tight from the screenshots, but the mid looks somewhat interesting even though the structures are a bit strange. An overview shot would be nice to be more able to judge the map.
I think youve misunderstood something about competitive gameplay: the problems with most custom-made mids isnt that it’s the scouts that are capping, more about… something else that I havent figured out yet.
Good luck with your map anyways!
Quoted from choiie
I think youve misunderstood something about competitive gameplay: the problems with most custom-made mids isnt that it’s the scouts that are capping, more about… something else that I havent figured out yet.
Sniper ranges?
Looks like we might have it on the last.
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