Forum
Pro_granary became useless?
Created 22nd October 2008 @ 11:11
Add A Reply Pages: 1
Team Fortress 2 patch log
* Added rate limit for several client commands to prevent server spamming
* Added consistency checking for particle systems
* Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
* Updated loading/disconnect dialogs so they’re easier to read
* Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
* Updated Granary to remove the setup time and gates
So? We will continue to use pro_granary or turn to granary?
I think the normal granary should be used now, because :
– No need to dl an other map
– No HDR problems like in cp_pro_granary
– Exploit fixes
that small health pack can be considered another nerf for the solider/heavy classes as it will benefit the scouts at middle point /rant over
As a point, to make it fair for all teams in the season, i suggest that PRO_granary continues to be used until the season ends. The new ruling to continue using pro or not should happen in season4
Well on Badwater they added some props in this one empty room, looks pretty cool now.
And the updated the explosion in the end now, instead of just fire coming out of the hole = you win
there is the whole explodes and takes everything with it = you win, you die and you see a awesome explosion.
Dont know about Dustbowl tho.
Add A Reply Pages: 1