Forum
Fixed Weaponspread [Discussion]
Created 8th January 2010 @ 17:09
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Don’t mind the random spread, but now that the feature is there, might as well use it.
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Yeah, let’s just remove aiming from 1v1 situations altogether and roll dice to see how gets the kill?
It doesnt have the impact like critical hits. Only difference with the spread is 15 damage. People who say a full meatshot will do 13 damage dont know how to aim. Hitting someone on the middle or the edge of the hitbox does matter.
The big difference is in mid range shots, a lucky shot can easily win you a round.
Yes indeed. With some lucky spread you can do more damage than with a fixed spread, even when you shoot slightly off-center.
[troll]Ow, and also nerf the soldier. Rockets do to much splash damage at close range. Lets stop all these soldiers from spazzing out and shooting the ground to kill scouts.[/troll]
[omnomnom]
Ever heard of selfdamage
[/omnomnom]
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1 is amazing
me after playing a map with it:
http://images.encyclopediadramatica.com/images/1/13/PROMOTIONS.jpg
Also, the setting that should be used should be the same as in public servers, because your play style will alter to adjust to the way the spread works. And how can you adjust to a setting you only have in clan play.
Spread is exactly what happens when you fire a shotgun, the “shot” spreads out. The word “scatter” in scattergun kind of gives you a clue on how the gun works. After just playing a pickup with fixed spread personally I dont like it.
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