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Fixed Weaponspread [Discussion]
Created 8th January 2010 @ 17:09
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1, 1, 1, uhhhh, 1!
Yeah, let’s just remove aiming from 1v1 situations altogether and roll dice to see how gets the kill?
It doesnt have the impact like critical hits. Only difference with the spread is 15 damage. People who say a full meatshot will do 13 damage dont know how to aim. Hitting someone on the middle or the edge of the hitbox does matter.
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looking at the spread it will do more dmg in medium range, which, obviously, for me a medic is unacceptable
Slight increase at mid range, but a slight decrease at long range so really nothing worth worrying about. Don’t forget that your scouts get the same “buff”
OH WELL THAT’S OK, FOR A SECOND THEN I THOUGHT ONLY ONE TEAMS SCOUTS WOULD GET THIS BUFF.
Everyone is pretty bored of your every-buff-but-soldier-buffs-are-bad attitude now tbh, it’s getting old.
Last edited by klu,
i dont think anyones attitude is in question here.
Whats your oppinion about the setting of tf_use_fixed_weaponspreads ?
Last edited by baerbel,
Yeah, let’s just remove aiming from 1v1 situations altogether and roll dice to see how gets the kill?
It doesnt have the impact like critical hits. Only difference with the spread is 15 damage. People who say a full meatshot will do 13 damage dont know how to aim. Hitting someone on the middle or the edge of the hitbox does matter.
The big difference is in mid range shots, a lucky shot can easily win you a round.
Disadvantage at long range? Big deal, they aren’t dangerous at long range anyway.
I didn’t notice a difference though, so I can’t complain… yet.
Last edited by minimoose,
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why in gods name would you want 0 anyway. you’d have to be mentally disfunctional to want random spread in a league.
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why in gods name would you want 0 anyway. you’d have to be mentally disfunctional to want random spread in a league.
Heeeeeeeeeeeere’s Fragga!
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