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Fixed Weaponspread [Discussion]

Created 8th January 2010 @ 17:09

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Smofo

1

Ino

dp.
dp.

1

saiboat

1

n00ne

0

combo breaker i know, but i dont like scout fortress 2

go make a scout v scout tournament and use ur silly norandom dmg/spread thingies…

Anathema

yes, obviously.

klu

-[MG]-
MG//

0

combo breaker i know, but i dont like scout fortress 2

go make a scout v scout tournament and use ur silly norandom dmg/spread thingies…

It doesn’t make the scout more powerful, it just makes the shots more consistent. So no more random meatshots, and no more perfect shots doing 13 damage.

AnimaL

looking at the spread it will do more dmg in medium range, which, obviously, for me a medic is unacceptable


Last edited by AnimaL,

klu

-[MG]-
MG//

looking at the spread it will do more dmg in medium range, which, obviously, for me a medic is unacceptable

Slight increase at mid range, but a slight decrease at long range so really nothing worth worrying about. Don’t forget that your scouts get the same “buff”

Hiper

27
-YSND-

1

The difference is not high,and it rewards skill and aiming.

Dr-GimpfeN

9g1c

looking at the spread it will do more dmg in medium range, which, obviously, for me a medic is unacceptable

there are no more random spread kills if you aimed beside the medic…


Last edited by Dr-GimpfeN,

franco

1

@@@@@@@@@@@@@@@@@@@@

1


Last edited by @@@@@@@@@@@@@@@@@@@@,

Ched

.tony

1

1, scout is UP.

1, though.

1

iQue

keso

1

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