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Fixed Weaponspread [Discussion]
Created 8th January 2010 @ 17:09
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Doesn’t decreasing damage output = longer to kill someone = slower gameplay?
Not neccessarily, for example teams will be slower and more careful when pushing spire if they know the enemy team has a DH on spire ready to faggotbang any jumping soldiers.
…a DH on spire ready to faggotbang any jumping soldiers.
I loled irl, so true!
Last edited by Spank,
Good idea, I’d like to discuss a general 10% penalty (not Heavy, but Sniper bodyshots as well):
Scattergun -10% = 93 max.
.
So soldiers can 2shot a scout but scout is not able to 2shot a soldier anymore? :/
Skatter and RL are totally balanced. Think about TDH.
Thats bullshit, if i only make like 93 dmg i can not use “w + mouse1” scout anymore and it is so effective p_p
And also going for the soldier instead of the medic will be harder…. naaaa i do not like SoldierFortress
Buuuuuh, I do not want to have a slower game mode i do not want to fall asleep while i am dealing too less dmg.
Last edited by Sebb,
Don’t parrot the myths of every merchant of doom. You see the new figures and speculate (see this word: you don’t know) about the impact on game pace.
1
Last edited by ShaNo,
…a DH on spire ready to faggotbang any jumping soldiers.
I loled irl, so true!
Same for me, I lol’d irl.
I vote it on. Rewards aim without having a significantly more powerful effect.
Definitely 1, there aren’t really any disadvantages to it… we’ve already removed random crits and damage spread from comp., why wouldn’t we remove bullet spread too? It’s basically the same as the others, just makes a smaller difference.
Edit: Oops read the last post as 4 mins ago not 4 days… sorry for the mini necro.
Last edited by dellort,
You’d better be sorry.
Last edited by minimoose,
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