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quick fun idea (frag/trickjump competition)
Created 20th December 2009 @ 18:38
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player a starts doing a trickjump or hard midair, whatever on a bot on tr_walkway. the rest of the players who compete have half an hour or so time to recreate the trick or frag.
if somone doesnt upload his demo of success he gets the first letter, say c for crits. after the first round it’s the second player’s turn to show his trick/frag and so on. the winner obviously is the last one who doesn’t have all five letters.
another possibility would be making chains of tricks or frags where you keep adding to what the player before you did.
anyone up for this? :D
Do eet.
If you do this, however, I’d recommend giving people more time- maybe a few days.
Last edited by Fluffy Meowington,
Reminds me of Horse from Tony Hawks :D
player a starts doing a trickjump or hard midair, whatever on a bot on tr_walkway. the rest of the players who compete have half an hour or so time to recreate the trick or frag.
if somone doesnt upload his demo of success he gets the first letter, say c for crits. after the first round it’s the second player’s turn to show his trick/frag and so on. the winner obviously is the last one who doesn’t have all five letters.another possibility would be making chains of tricks or frags where you keep adding to what the player before you did.
anyone up for this? :D
Hello saiboat. A number of people here may or may not be able to tell you about conc jumping from tfc – in fact you might know of it yourself. What people might not know is that there’s a competition very much like the one you described. It was called the challenge system, where people would simply name something that was VERY difficult.
For example, there’d be thousands of conc-jump maps, each one has like 8 jumps. Some are insanely hard. There would be a website with a challenge list on it, which would say something like “concmap_joe jumps 2, 3 and 4 combined, backwards”
Then everyone would look at the list and select whichever challenge they thought they could do (2,3,4 on _joe backwards for example) and skip off to try and do it. Because the challenges were VERY hard, there was no time limit – people took as long as they liked. Some took months, some took minutes, some may never have been done.
A points system and table of players was based off it. There’d be a few accepted “pwners” who’d look through each challenge and give it a difficulty rating, then each person who did a challenge would get points for it, and be placed in the league table and it just ran over time. So as time went by the dedicated elite dudes got to super high scores, inventing new methods along the way.
They also had some competition maps where you’d both start behind a barrier, time would count down then doors would open and you’d both go side by side on an identical course, racing each other to the end with trick jumps.
There’s speed runs as well, people submit their times (and their demos) and get a speed run acknowledged. There’s “minimum conc/rockets” – complete it using as few rockets/concs as possible.
Although the tf2 trick scene is small compared to tfc, i thought some of these might be useful to you, if you ever plan on starting some sort of trick competition. Even if it’s just small and for fun, that’s how tfc started, and even after tfc has died, the “concing” tfc scene is still almost as big as it used to be to this very day.
think something like that would be pretty cool
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