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Forum

Can ETF2L learn something from WPTF2L? (Scheduling & Results submission)

Created 1st December 2009 @ 11:55

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Jones

I’m not very fond of the ETF2L structure of scheduling games and result submissions. It’s caused admins and me a lot of problems this season. It also appears to be causing other teams and the same admins different problems.

I recently completed a season in wireplay. The scheduling and result submission was more user friendly, much easier and much quicker than ETF2L’s. It took half the time to complete, and when a problem arose it took half the time to solve. I think ETF2L could learn a lot from WPTF2L.

For those who don’t know about the WPTF2L system: You schedule a match in a similar way to ETF2L. However it’s easier to use because the calendar and fixture wall are on the same page, so you can see the dates proposed, dates booked and any messages left by the teams/admins. WPTF2L don’t have strict game weeks. The advantages and disadvantages of this are clear. Some advantages are simplicity and freedom. Some disadvantages are un-finished matches and delays. With regard to uploading the results, you input the result manually with no need for a status or scoreboard screen shot. The other team then authorises the score. All teams must record demos.

I’d be interested to hear from anyone else who participated in WPTF2L and their opinion. I’m basing mine on my personal experience.

I’d be interested to hear from admins:
• Could all/part of their system feasibly work in a bigger league?
• What advantages does complexity (ETF2L) have over simplicity? (WPTF2L)

Please don’t confuse this post with a request to copy the WPTF2L system. I do think some of their methods could be utilised by ETF2L for the good of us all. The direct result from this would be more time for players and more time for admins. This time can then be used to tackle other problems.

DeNeusbeer

(Legend)
HoT<3

I am interested to hear what kind of problems you are referring to (I honestly don’t have a clue.)

Also, i think what you are trying to say, is that we have too many options, or at least have them too much scattered around so it’s hard to find them. Is that correct?

P.S.: I really like the screenshots uploading, it’s so nice to look at :)


Last edited by DeNeusbeer,

Keyro

Cheater

For the shedulling part maybe it could be a good idea for admins to think about. Never played in wptf2 but seems a good layout for schedule.

The part concerning no strict games weekend it’s a bad bad idea :) In french league until season 7 (Last season was 8) that system was in place and what happen : half games were played during the 2 months of the season, the other half was played during the bonus week given by admins :p

And the score ans status system is very nice :D

Jones

I’m referring to the 5+ post that have gone up in the last day due to various scheduling problems, not to mention others I’ve heard about and experienced. These posts are to do with: problems with wildcards, default dates, rule and implementation inconsistencies, team squabbles,,,, etc

The options you refer to (calendar and fixture page?) are too scattered in my opinion. Other leagues have the calendar and fixture information on the same page making it easier to navigate.

Screenshots could always be uploaded voluntarily. I personally hate having to upload them. Similarly to you, I do enjoy looking at them sometimes.


Last edited by Jones,

Jones

This is stuff I’m interested to hear. I personally have never looked at a status screen shot in my life. What are they for? Are they really necessary?

SfynX

T2P

its just varification, if they find out someone is mercing under an identical tag for instance:

techtron is now named dignitas/Mick

and plays for dignitas then tis against the rules.

Swifty

ξ(゜ヮ゜)ξ

its just varification, if they find out someone is mercing under an identical tag for instance:

techtron is now named dignitas/Mick

and plays for dignitas then tis against the rules.

That’s a good example. I wouldn’t be able to tell the difference between techtron and Mick anyway. :D

SfynX

T2P

rofl xD
BUT you would via his steam id!

Tapley ❤

TEZC
TEZC

Status screenshots are helpfull for admins and the end scores screenshots are nice for spectators :) its part of what makes etf2l that bit better than most leagues.
Having all the info on 1 page calendar etc, if that helps then do it.

But basically saying “you’ve got 3 months to play 8 games….. GO!” Defeats the point of a league really?

Theres no problem with the current situation its just CL’s and WA’s need to be more communicative and intelligent. We had problems this sunday but it was nothing to do with ETF2L its just our opponant suddenly realised that they couldnt play that day/time. Had they told us this sooner theres no problem.
People just leave a message on the wall saying “Wanna play tuesday” They check it 2 days later and then the other clan messages 3 days later, just add someone to steam sort it out that day, and your done, its hardly rocket science.

Or one way to sort out all this bitching is just say ETF2l will inforce all matches to be played on wednsday at 8CET. But then everyone would cry :p.


Last edited by Tapley ❤,

Jones

It seems like quite a lot of effort for something that could be sorted by the clan.

There are 330 teams in the league playing 9 games each. That is 2970 status screen shots taken, uploaded, stored and verified by an admin. The time, space and effort that takes pisses me off at an individual level. If I suspected a team of using a merc under alias, I would take a status screen shot (thanks sfynx) and let an admin know. Uploading one for every game seems excessive. Maybe I’m wrong.

When you take into account the score board screen shots as well, you have 2970 x 3 = 8910 screen shots taken, uploaded, stored and verified. You also have the time and effort of punishing teams who don’t upload them which is a pain I bet. This IMO is all dead time with no real output worthy enough to warrant the time, money and effort.


Last edited by Jones,

Jones

The reason ETF2L is special for me isn’t because of what I’m arguing about now, hence the reason I’m arguing about it.

I think I agree with the point about week deadlines. I believe WPTF2L had problems with teams not finishing on time. Freedom for teams to arrange when they like would probably not benefit the league as a whole.

Making other team leaders more intelligent and communicative is something we will never be able to accomplish. Discussing ways the make the league better is something we can do.


Last edited by Jones,

Tapley ❤

TEZC
TEZC

Indeed your arguing your point but you also asked

I’d be interested to hear from anyone else who participated in WPTF2L and their opinion.”

My opinion Is the above :p

SfynX

T2P

im not much for the week games, why not just schedule games indefinetly? then if certain matches arent played then..BLEH

Jones

Sorry Tapley <3


Last edited by Jones,

cheee

fa»
[SpA]

forcing team to play with schedule und match deadline is good,
ofc it takes some freedom, but on the other side,
to much freedom can lead to not play at all, right DSCB? :P
if you have really problems, you have 2 wildcards and even 2 more “not played after deadline” minor warning,
so more or less you can play a whole month not without real punishment

wptf2l has an annoying site and I couldn’t handle the schedule for my team there,
I dont want to see the schedule of the other divs like wp did, I prefer the etf2l fixture overview http://etf2l.org/league/league-fixtures/9/
but yes it gave a lot of freedom, after my notebook crash and I couldnt play for 3,5 weeks in was nice to come back and play without punishment (making 4 wptf2l matches in 4 days, lol)

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