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Forum

Will freight_final be in the mappool?

Created 13th August 2009 @ 02:05

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Kop

[CiC]
CiC

I would image normal freight will be in the mappool as freight final is bugged and judging by this forum topic i cant see many advantages to changing it as 80% seem to prefer normal freight over final, lets see what happens tho

The final version is a good example of how to ruin a decent map.

Weyzer

[PSG]

Freight b3 or maybe “freight etf2l” (b3 + small fixes) if someone makes it.

Or make a poll.

the bm man

k^m

I could fix it in a much better way. Idk who is the creator of freight, but he’s no clue tbh.

He made steel and works for splash damage….

Koeitje

AUTOBOTS

I could fix it in a much better way. Idk who is the creator of freight, but he’s no clue tbh.

He made steel and works for splash damage….

And still has no clue.

(ETQW is the worst game I’ve played in years btw)

antyjc

2ne1

etqw is amazing :L u haz to have aim :)

Mads.

freight final is gay

fJack

k^m

etqw is amazing :L u haz to have aim :)

it’s the worse game to bear both the ET and Quake marks. that’s impressive efficiency that one can’t help but admire.

JimmyBreeze

k^m

someone clever should make cp_pro_freight which is the same as _b3 except:

the roofs are slanted on middle (as in Final) so people can jump/run on them
the high spawn at CP2 door is locked once you leave it (as in final)
the sniper deck room on CP5 has an open window so spies/every class can go through it like the Granary CP5 window (as in final)

Largos^

PRO

Let’s keep freight so we can have this exploit.

http://communityfortress.com/tf2/blog/tf2-tips-and-tricks-volume-3.php

Kop

[CiC]
CiC

yes because map exploits dont get punished, sigh

Lots of maps have lots of exploits but not everyone knows them.

But if you read the rules you will se that ANY exploit used will result in default loss of map and possibly a much larger punishment so i let u choose if u want to use such a thing during a game

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