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Competitive Map - Design Theory [Looking For Feedback]

Created 27th May 2009 @ 00:52

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Buck

Ok im working on gravelpit now, redoing C to be symetrical now then gonna remake it in low detail with dev textures and go for a test, hopefully in 1 week or so.

blisf

Ok im working on gravelpit now, redoing C to be symetrical now then gonna remake it in low detail with dev textures and go for a test, hopefully in 1 week or so.

If you already made a new C can you make it for arena too?

Buck

Here is my photobucket, i will keep pics updated every hour or so so you can track my progress on it, i think arena would be pretty easy to make though.

also other pics are of my older map which i lost due to reformat :(

http://s92.photobucket.com/albums/l35/Buck1992-14/map/

Here is my photobucket, i will keep pics updated every hour or so so you can track my progress on it, i think arena would be pretty easy to make though.

also other pics are of my older map which i lost due to reformat :(

http://s92.photobucket.com/albums/l35/Buck1992-14/map/

I’m a bit confused. You’re not using B?

Buck

It will be 1-B-C-B-1 format, so C will be middle point which will make interesting battles and tactics, B will be 2nd and last point will be made from scratch because A doesnt quite fit it. Just thought its best this way.

Sorry need to learn to read, didn’t realise the called point 2 was an old map.

Buck

oh :D they were old screenshots anyway i modiefied the map so much before i lost it :(

Defur

o..m..g

Did anyone happen to notice that now the middle point is a smaller version of cp_orange maps?

ket-

Or if you put it in the right order, how cp_orange is based on gravel’s cp.

Anyway why are we even mentionning that piece of shit of a map here :[

zar

Ok im working on gravelpit now, redoing C to be symetrical now then gonna remake it in low detail with dev textures and go for a test, hopefully in 1 week or so.

gl man, i’m waiting for that : – )

Buck

o..m..g

Did anyone happen to notice that now the middle point is a smaller version of cp_orange maps?

Dev textures =/= orange map… Its just easier to work with them then it is with normal textures straight away.

Geten

It looks really nice :D We’re really looking forward towards a new map. Can’t wait to try it out. Most maps end up too huge, let’s hope this doesn’t turn out so.

Buck

Didnt work on it last night much, cause was out drinking (hangovers a bitch >:[ ) but uploaded some more pics. Btw everything that isnt dev textured is what im recycling from normal gravelpit.

Nigh

¿
TF2.ro

http://img10.imageshack.us/img10/8905/5gravelidea.png

do you like my idea ?

i suck at drawing

Geten

If it’s more symmetric it ought to be OK, but distance/size is, once again, something important.

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