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6 vs 6 Beginning medic

Created 28th April 2015 @ 21:18

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leon

heey guys,

I’ve been playing tf2 for a while now and i was looking for something new. i have seen a lot of video’s on youtube now where they are playing 6 vs 6 and i really liked it. i mostly play medic and i think i am pretty good at it. in public i score a lot in top 3.

if you have a team where i could learn a lot and are friendly i think i can help a lot later.

thanks for reading

fraac

JOHN
CENATION

You can make a recruitment post here: http://etf2l.org/wp/wp-admin/index.php?page=recruit

Frozy

You should check out and play on tf2center.com before starting to look for a team because you’re likely to just get rolled.

Also do read https://wiki.teamfortress.com/wiki/Medic_%28competitive%29 so you know what’s going on. The most important thing being heal orders.

From the wiki page:

“Healing and Healing Orders
Ideally, in the rollout at the beginning of the match, the Medic should strategically overheal each team member so that everyone reaches the midfight as fast as possible with as much overheal as possible. To do so effectively, the Medic must consider the order in which players arrive at mid, the means by which they arrive (i.e., by running or by explosive jumping), and the impact of the healing ramp. Fully overheal the Demoman to 260 health, then flash-heal the Soldier to 300. Often the other soldier will resort to the Escape Plan and run with the Medic, so he can be healed later. The Demoman will reach the midfight at full health, and the soldiers fully overhealed. Because all players are fully ramped upon spawning, overhealing Scouts to 185 will take hardly any time.
During the mid fight it is important to prioritize the players that are under pressure and taking a lot of damage; this takes precedence even over people who are injured, they can get a health kit or wait. After a while they will get critical heals and can be flashed up to full health. Of course you have to apply this sensibly, when you can heal the wounded members of your team then by all means do so, just when a teammate who has gone aggressive is starting to lose health then you need to focus on him and keep him alive. Sometimes as a Medic it’s safer to be in the thick of the combat rather than hanging around on the edge. At least that way all of your team can easily access you and get heals.”

You’re gonna be the most important role when playing and if you die it basically means the other team is gonna push you back to your last point and 99% of the time win because they’ll have uber when they come in and you don’t.

If you’re still considering playing after what I’ve said you should check out some guides and watch some demos of medics in invite/prem such as Shade, Starkie, Harblue, Indust and then there’s many other medics which people will probably recommend you to watch.

cmd

(ETF2L Donator)
LEGO

http://etf2l.org/help/new/


Last edited by cmd,

byte

Analysis vids, tutorial vids and so on – https://www.youtube.com/user/TheByteXperience

Cheers

Byte

doks

Play more pubs. General understanding of tf2 mechanics will help.
Get to some 500 Hours of game play before rushing into 6`s.
Play demo/soldier/scout as well so you better understand your team mates later on.

leon

thanks too you all. i will surely play more medic because i love it. i will see more vids and help.


Last edited by leon,

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