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Rules for the Nations Cups.
Created 25th July 2013 @ 15:02
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Regarding the no mercs and wildcards rule for the Nations Cups (though I’ve only checked for highlander). All but one of the default win/losses in the highlander cup so far were caused by the lack of mercs and wildcards.
http://etf2l.org/matches/43483/
http://etf2l.org/matches/43486/
http://etf2l.org/matches/43471/
http://etf2l.org/matches/43474/
http://etf2l.org/matches/43456/
http://etf2l.org/matches/43454/
Since most nations only get three matches per cup it’s not ideal to lose 1/3 of matches in a cup that runs only once annually. No mercs or wildcards is harsh because ETF2L does not have a weekly default match day. i.e. if two team leaders can’t agree on a convenient day, or one team leader is simply awkward or is inactive, it’s a lottery as to who gets the most convenient default date. Therefore, facts on the ground reflect the rigidity of official match times with the illusion of flexibility.
On the other hand, if your country does not have enough good players regularly available then you are clearly not the best country and therefore the default loss reflects your low rank in the cup. However, I disagree with this philosophy as availability ≠ skill. Furthermore, we’re here to have fun and play highlander and the rules prevent some teams, particularly countries with smaller populations, from having fun and playing highlander. Therefore, countries with small populations (indeed, of TF2 players) are at an immediate disadvantage which while reflecting the letter of the law, as it were, i.e. the nation with the most highly skilled players should win, does not reflect the spirit of the cup which as far as I understand is to have fun and play highlander.
It is on this basis I propose the next Nations Highlander Cup (with similar, proportionate provisions for the 6v6 cup) allow up to 3 mercs if the opponent agrees with 1 wildcard provided to each national team.
Thanks.
Regarding mercs: Do not forget that every team captain can add up to 20 players to his roster. If there is a player that you would let play for your national team, what is stopping you from adding him to the roster?
We have been very flexible in this regard and even ignored the 24 hour verifcation rule in some cases because it is mainly intended to prevent the circumvention of the merc rule in regular leagues.
Also, of the cases you listed, none of the match comments suggested that not being allowed to use a merc caused a forfeit. It was either that a nation had not enough players that evening in general or that a team simply did not show up at all (for whatever reason).
Regarding default dates: The default dates are far from being a lottery and usually reward the team that shows more effort to schedule the match. If you are actively attempting to communicate with your opponent through the match page (visible for admins), there is a very low chance that the set default date will be inconvenient for your team. For more, I would like to refer you to this thread: http://etf2l.org/forum/league/topic-18475/
Regarding wildcards: The schedule is already very tight and overlaps a lot with other competitions. Giving teams a wildcard means we would have to give more time for the group stage, which I see no possibility for without causing more overlap with other competitions. Only allowing wildcards during week 1 is also very unfair. Do you have a suggestion?
For wildcards CanFo – It would have to be set up with more time to schedule delayed matches, in theory there would have to be a catch-up week that we can use. Otherwise as you mention, there isn’t enough time to do this otherwise we’d delay the tournament it’d overlap with future seasons / events and the workload for admins would increase dramatically to the point it becomes a part-time job, from a practical stand point it’s not workable without more time put aside for this.
I think there may be room to create an extra week next year to possibly reschedule but ultimately it is the responsility of the captain from both teams to communicate with eachother and organise their team to play, it is possible some teams can reschedule on certain days whilst some can not.
you’ve got plenty of time to schedule matches. the nations in groups of 4 can even extend their deadlines from what i’ve seen and heard. that said a zero-tolerance policy on late games isn’t nice, and the tiebreaker week would do fine to double as a “catchup” week, as long as the catchup games don’t mean more tiebreakers..
team netherlands plays pretty much every day and i have never had issue finding enough players on any given day. you can have up to 20 people on your roster!
honestly the only problem i have encountered are team leaders not dedicated to leading their team, which results in in matches that don’t get scheduled and end up being played on default dates.
mercs is a silly idea, but seeing as how incompetent people apparently are when it comes to gathering up 9 people i don’t see why 1 or 2 shouldn’t be allowed. in my opinion this rewards bad behaviour, but if the mercs are allowed they should be of the same nationality. it’s a nations cup after all. and if you find these mercs of the same nationality, why not have them on the roster in the first place? 20 spots!
as a leader it’s your job to know when people are available and make sure they’r’e there when they say they will be. bad behaviour can be caught early by playing regularly and weeding out the bad apples.
Agreed Quell – That is why as admins when we pick team captains we will always judge your committment and your ability to schedule games on time, if you manage a team that gave away a default loss, that would not favour you next time (although it wouldn’t necessarily be your fault, but we would still need to look at it).
This is why some captains were picked over others who were from previous Nations Cups – It is a lot of responsibility, it isn’t just an accolade to put on your Steam Profile.
>If there is a player that you would let play for your national team, what is stopping you from adding him to the roster?
If you mean from the same nation, I refer back to my statement about some countries having an extremely small population of highlander players (which is why we’re using some people who haven’t even played a highlander season). It’s not an issue of the leader necessarily refusing to add highlander players to the roster on the basis they’re division 6, for example, it’s that for small countries the simple issue is that there may be literally 15 people who play highlander and within the restrictions of match fixtures as per the ETF2L rules, getting the majority of them together when real life does not interfere is Sisyphean.
>Also, of the cases you listed, none of the match comments suggested that not being allowed to use a merc caused a forfeit. It was either that a nation had not enough players that evening in general or that a team simply did not show up at all (for whatever reason).
From what I know mercs and wildcards would have allowed these matches to be played, however some of what I have heard from players and through the grapevine may be inaccurate. If you are open to my recommendations if what I have stated is fact, I am willing to do the leg work and speak to all those team leaders and find out what the issues were with a view to amend the rules to avoid a repetition next year. Of course you can confirm before seriously considering making amendments.
>Regarding default dates: The default dates are far from being a lottery and usually reward the team that shows more effort to schedule the match.
It did not happen in my experience, however this may be due to the arbitrary deadline placed on playing our Week 5 match. I am on my mobile phone so that is awkward for me to investigate.
A catch up week would be too much to ask for? In any event, a wildcard during week 1 is better than none.
Edit: correcting my phone’s auto correct.
Last edited by b33p,
Quoted from b33p
>If there is a player that you would let play for your national team, what is stopping you from adding him to the roster?
If you mean from the same nation, I refer back to my statement about some countries having an extremely small population of highlander players (which is why we’re using some people who haven’t even played a highlander season). It’s not an issue of the leader necessarily refusing to add highlander players to the roster on the basis they’re division 6, for example, it’s that for small countries the simple issue is that there may be literally 15 people who play highlander and within the restrictions of match fixtures as per the ETF2L rules, getting the majority of them together when real life does not interfere is Sisphean.
>Also, of the cases you listed, none of the match comments suggested that not being allowed to use a merc caused a forfeit. It was either that a nation had not enough players that evening in general or that a team simply did not show up at all (for whatever reason).
From what I know mercs and wildcards would have allowed these matches to be played, however some of what I have heard from players and through the grapevine may be inaccurate. If you are open to my recommendations if what I have stated is fact, I am willing to do the leg work and speak to all those team leaders and find out what the issues were with a view to amend the rules to avoid a repetition next year. Of course you can confirm before seriously considering making amendments.
>Regarding default dates: The default dates are far from being a lottery and usually reward the team that shows more effort to schedule the match.
It did not happen in my experience, however this may be due to the arbitrary deadline placed on playing our Week 5 match. I am on my mobile phone so that is awkward for me to investigate.
A catch up week would be too much to ask for? In any event, a wildcard during week 1 is better than none.
Edit: correcting my phone’s auto correct.
If you have 20 people on your roster and 9 can’t play, then you are choosing the wrong people. It’s understandable some people have things to do, but at the end of the day 11/20 busy that night? Maybe you should schedule a bit better as well and this wouldn’t be a problem. You know the situation when you sign up for the Nations Cups, you know how big your national community is. If playing matches is so hard, maybe you shouldn’t have signed up.
Of course mercs and wildcards would enable these matches to be played. The reasons for disallowing both of these have already been mentioned.
The default dates were most definitely not random. This is to prevent being biased towards a certain team, the default dates that were going to be given out were decided before the Cup began.
As has been said before, a catch up week would severely delay the competition, which has been scheduled to finish before i49. In your group of 5 you already had a week off, maybe you could have asked to play a game during that?
Not entirely related, but in future can we avoid calling periods of less than 7 days a week?
Also, why are ‘weeks’ in the HL Nations cup 5 days, but 7 days for the 6v6 Nations cup?
Quoted from b33p
I refer back to my statement about some countries having an extremely small population of highlander players (which is why we’re using some people who haven’t even played a highlander season).
we’ve got people on our roster that have never even played competitive period! ;)
honestly, if countries are too small to get enough people on a team you shouldn’t sign up. not really a nations cup if you have 6 irish players, 1 german, and 2 french people (just an example).
Last edited by quell,
Quoted from Bulow
Also, why are ‘weeks’ in the HL Nations cup 5 days, but 7 days for the 6v6 Nations cup?
To wrap it up before i49 (referring back to the tight schedule that does not allow further delay, e.g. through wildcards).
The 6v6 NC started later than HL anyway so a break for i49 was inevitable anyway.
Quoted from CanFo
[…]
To wrap it up before i49 (referring back to the tight schedule that does not allow further delay, e.g. through wildcards).
The 6v6 NC started later than HL anyway so a break for i49 was inevitable anyway.
Out of interest, why was it decided that the HL nations cup had to finish before i49? You say it’s a tight schedule and that it overlaps with other competitions…but doesn’t it already overlap with the 6v6 Nations Cup? What other competitions are you referring to?
Also, I may be missing something, but doesn’t cramming more games into a shorter period of time create more work for admins during that period?
Quoted from Bulow
[…] You say it’s a tight schedule and that it overlaps with other competitions…but doesn’t it already overlap with the 6v6 Nations Cup? What other competitions are you referring to?
We tried to minimise the overlap as good as we could. One cup had to start earlier and it just happened to be the HL NC. i49 seemed to be a good time to have it wrapped up.
Quoted from Bulow
Also, I may be missing something, but doesn’t cramming more games into a shorter period of time create more work for admins during that period?
That is only logical but why should that be an issue and what does that have to do with the topic?
I have no issues with the Nations cup :X both of em
Quoted from CanFo
We tried to minimise the overlap as good as we could. One cup had to start earlier and it just happened to be the HL NC. i49 seemed to be a good time to have it wrapped up.
Perhaps in future it might be better to do things the other way around? I know that 6v6 Season 15 is still ongoing, but that’s only been true for about 5% of the player base for the last month or so. At the same time, the HL nations cup started in the middle of a UGC highlander season; obviously this doesn’t affect everyone, but given the ‘weeks’ employed, this can mean 3 officials in an actual week. That’s not necessarily the admins’ problem, of course, but I do find it strange that more time is given for scheduling and playing 6v6 than 9v9. In my experience, it is easier to do the former than the latter – and that is factoring in the fact that I can get *anyone* to play for my highlander team. Smaller countries will presumably find it harder to field a 9 every five days than a 6 every seven days. It might work out better for them if these time frames were swapped around.
That is only logical but why should that be an issue and what does that have to do with the topic?
Hildreth referred to the increase in workload for the admins in his first post.
Quoted from Permzilla
[…]
The default dates were most definitely not random. This is to prevent being biased towards a certain team, the default dates that were going to be given out were decided before the Cup began.As has been said before, a catch up week would severely delay the competition, which has been scheduled to finish before i49. In your group of 5 you already had a week off, maybe you could have asked to play a game during that?
Oh please. A week off? We had to play 4 matches in the space of about 15 days during which time the people who actually play highlander also had 2 UGC officials. What is this week off you’re referring to? Either way, there was a lot to squeeze in within a short period of time; 6 officials in just over two weeks if you’re willing to have a holistic view and accept that players into highlander are likely playing UGC.
There is disparity between how highlander is handled and how 6v6 is handled which is unfortunate. Not just with the short “weeks” and the cup, even the general league. ETF2L does highlander better than UGC but it’s only twice a year and the groups are tiny. I digress. I think it is reasonable to allow even two mercs and one wildcard, and schedule it better so it does not revolve around a 6v6 event (i49 basically).
Quoted from quell
[…]
we’ve got people on our roster that have never even played competitive period! ;)
This…this is a lie. One person, ‘Anne’! And the average number of matches played for each player in your team is about 60! Don’t be doggin’ on the small countries man, get outta here!
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