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Quickfix cup?
Created 28th June 2012 @ 18:15
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So… what would happen if you allowed two Medics, one is allowed to use the QF only?
The big “everything revolves around the über” would be lessened? The gameplay would slow down? Could you compensate for this somehow? Would “ultiduo roamers” be a good idea?
Quoted from Selek
So… what would happen if you allowed two Medics, one is allowed to use the QF only?
Good luck finding 4 people out of 12 in this game that want to play medic. :D
Quoted from Selek
Well, allowing does not mean necessitate.
True, that will make the people go, Hurrrr you’ve got 2 medics we’ve only got 1 we don’t want to play you guys.
Quoted from emb
[…]
We already had an experimental cup with all mediguns allowed. From what I remember, most teams dismissed the quickfix early in their match without even giving it a good try.
The quickfix requires adaptation. If you just charge headfirst into a team that had time to buff everyone, you die. If you let them build uber/kritz safely, you die. Teams need to experiment a bit and see how the game changes without overheal or godmode. If you put them up against opponents who use uber/kritz, they are extremely likely to ditch their “handicap”, slip back into the comfort zone of the old mediguns and stay there for the rest of the map.
Besides, one night cups are all about having fun. And two bouncing medics will be way more fun than one.
Your concerns are valid but making it a QF-only cup will not do us much good. No high-div teams will sign up, some random teams will dick around with the QF, and we’ll all forget about the unlock again. It’s alright if all you want is a 1 night fun cup, but if you want some more solid testing ground I think we need more.
Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can’t think of anything currently though.
Quoted from skeej
Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can’t think of anything currently though.
Allowing teams a free choice of medigun at the same time is dangerously prone to having both teams ditch the Quickfix and “play to win”.
Locking one team into Quickfix puts one team at a severe disadvantage, by removing the element of surprise and ridding them of tactical choice. How are you going to hold last versus a charged uber/kritz?
The Quickfix vs Quickfix restriction isn’t final btw, we’re still debating the best way to approach this cup.
Quoted from Regen
[…]
True, that will make the people go, Hurrrr you’ve got 2 medics we’ve only got 1 we don’t want to play you guys.
That didn’t answer my question. I read the original reason for allowing only one medic was the Über mechanic and healing. Since the QF has a worse Über and no overheal, he might not be as game-changing, but could allow different playstyles, e.g. the QF-Roamer-Jumper. And I asked if that would be viable or not.
Quoted from skeej
[…]
Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can’t think of anything currently though.
1 Map played twice per round? 1 team uses Quickfix other tries to counter it using kritz/uber, after first round switch it around.
Gives both teams the chance to explore the full aspects of the weapon (and countering it), only downside is that it might take longer (unless you want to reduce winlimit/difference/timelimit).
only advantage you get is the jumping part the rest is shite, and useless against uber/kritz pointless thread.
I imagine medic doing badlands rollout and ariving at mid even slower than that it would normally be for hitting every corner/ceiling when sollys/demo jump. Fuccking do that!
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