Forum
Branded competitive 6v6 map
Created 18th November 2011 @ 17:38
Add A Reply Pages: 1 2 Next »
not sure if this should go here or the maps section but any way:
Im in the process of making a 5cp map for 6v6 (still in the blocking outstage)
But i need a dedicated group of testers for the alpha and beta stages.
Back when i played CSS i made a competitive map and in return for ‘the kgl’ (css league) providing a group of testers/running experimental cups on the map/putting it in the league rotation when its finished i put a prefix on the map name e.g ‘de_kgl_rusty’ and had banners/billboards advertising the league in game. you can check it out here:
http://www.youtube.com/watch?v=-xYB35QbKVo
http://www.gamebanana.com/maps/155488
so if any teams/mgo’s/communities want a branded map that they helped playtest/come up with ideas and improvements for then add me on steam :)
aims of the map:
*Gameplay led design- the map will stay in block out stage/dev textures for the whole of the alpha testing
*minimilist design- will lead to much better flow and less clipping issues/anoying damage splash/too many sticky traps
*fast gameplay that does not encourage turtling or super easy back caps
*open-ish design with no uncounterable long sniper angles
*Looks good in high grafics as well as high fps configs
Last edited by DarkSlayer,
http://steamcommunity.com/groups/etf2lmaptesters
we’ve been inactive the last couple of weeks, but I’m less busy now so we’ll probably start playing again this week. Gief map and we’ll play it
Quoted from DarkSlayer
*Gameplay led design- the map will stay in block out stage/dev textures for the whole of the alpha testing
good idea. make sure to get dedicated testers. otherwise you will find yourself again with feedback like “the textures are missing”. happenend to me, just saying.
Pinky, CrashSite & Co. are your first target group.
Quoted from DarkSlayer
*minimilist design- will lead to much better flow and less clipping issues/anoying damage splash/too many sticky traps
you do not necessarily have to cut design if you want to avoid all of that. and (this is my opinion though) knowing the little attributes of a map that one can exploit (nothing that is completely unfair, of course) and use to best his opponent is something nice to have.
Quoted from DarkSlayer
*fast gameplay that does not encourage turtling or super easy back caps
I assume that you are speaking of an easy to backcap last capture point. Otherwise I have to disagree with you. I, however, totally agree with the turtling part. Good luck with that!
Quoted from DarkSlayer
*open-ish design with no long sniper angles
I am honestly curious about how you are going to accomplish this.
Overall some good ideas though and I wish you good luck with your mapping progress.
Sounds good. KritzKast have enough people in our HL team to stress test the crap out of it, and few friends at various levels we can pull in to give it a serious work out. We should talk
Last edited by Agro,
Please try and make a roll out to mid that’s kinda hard (Like badlands), would be pretty neat.
Quoted from Pynklùùùnningen
http://steamcommunity.com/groups/etf2lmaptesters
we’ve been inactive the last couple of weeks, but I’m less busy now so we’ll probably start playing again this week. Gief map and we’ll play it
dont forget invites sir pinky
Quoted from WARHURYEAH
Please try and make a roll out to mid that’s kinda hard (Like badlands), would be pretty neat.
+1
<3 badlands roll out
Quoted from WARHURYEAH
Please try and make a roll out to mid that’s kinda hard (Like badlands), would be pretty neat.
yesss
Quoted from WARHURYEAH
Please try and make a roll out to mid that’s kinda hard (Like badlands), would be pretty neat.
+1
I don’t think it’s worth dedicated a whole map to one community, TF2 maps already have advertisements dotted around them for existing communities. There’s A number of Hampshire heavies posters in the SDK, along with some for Knifeback Mountaineers.
Someone should make some textures for maybe vanillatf2, etf2l, mge etc that mappers can use to decorate their maps with.
cp_etf2l_badlands
Quoted from LikeThis
[…]
+1
I don’t think it’s worth dedicated a whole map to one community, TF2 maps already have advertisements dotted around them for existing communities. There’s A number of Hampshire heavies posters in the SDK, along with some for Knifeback Mountaineers.
Someone should make some textures for maybe vanillatf2, etf2l, mge etc that mappers can use to decorate their maps with.
No, those textures only show up in your SDK because you played on their servers and thus downloaded their advertisements being displayed through sourcemod.
I don’t think putting ads directly into the map itself is a good idea if you are planning on reaching a broader audience or even Valve – it’ll nullify your chance of it going official
Last edited by Lord Benjamin,
Quoted from Lord Benjamin
[…]
No, those textures only show up in your SDK because you played on their servers and thus downloaded their advertisements being displayed through sourcemod.l
They’re in everyone’s gcf due to being part of community maps turned official such as freight and steel.
Then why do I have to download the HH materials every time I connect to the server T_T
Quoted from atmo
Then why do I have to download the HH materials every time I connect to the server T_T
They have a chalkboard somewhere in the spawn of maps that constantly updates with new info concering the HH community and stuff
Add A Reply Pages: 1 2 Next »