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Turbine rules format
Created 5th May 2011 @ 20:27
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Best of 3, timelimit 10 is better than 5 flags to win one round.
What is to stop a team getting 4 points, get the last flag in their intel room and waiting until 29mins to cap the last one?
The reason timelimit 10 is better than 5 flags for a round is that it allows comebacks to happen more often.
A team can struggle to try and make a comeback from a 2-4 cap flawlessly, but it would take so much time that it is more of a gamble and better to just let the other team finish their last cap and go into another round. Making a teams attempt to make a comeback into gamble is a bad idea.
Discuss?
I generally feel that timelimit 15/20, flag capture limit 3 and winlimit 2 (bo3) allows for more intense matches.
This rule was partially used in Asia’s 08′-09′ GameSync league in regards to 2fort (unbelievable, yes). I was playing in that league and the timelimit 15-20 coupled with flag capture limit 3 often made games a shit ton more intense and tactically orientated (this era didnt have unlocks, hence planning on the fly).
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