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Created 6th April 2011 @ 10:33
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Quoted from Pyle
Back once again for the renegade master
OMG ITS PYLE
Quoted from Netsky
DeNeus just doesn’t have the needed permissions on it.
That still doesn’t mean we couldn’t just blame Neusbeer for it. Blame Neusbeer!
Quoted from Pyle
Back once again for the renegade master
power to the people, back once again!
Quoted from Swarlz
[…]
OMG ITS PYLE
SWARLZY!!!! <3
cba
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Quoted from d1ck j0nes
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Obviously its a problem with the 3rd SQL coding loop. A simple regig of the Altotype and TCP would sovle the problem. Here
//—————————————————————————
#include
#include
using namespace std;
#pragma hdrstop
//—————————————————————————
#pragma argsused
union TRectangle
{
struct // Location
{
int x1;
int y1;
int x2;
int y2;
};
struct // Dimensions
{
double Length;
double Height;
};
};
//—————————————————————————
int main(int argc, char* argv[])
{
TRectangle Recto;
char Choice;
cout << "You want to identify your rectangle by "
<< "its location or its dimensions?";
cout << "n1 – Location";
cout << "n2 – Dimension";
cout <> Choice;
if( Choice == ‘1’ )
{
cout << "nEnter the location of the rectangle on a "
<< "Cartesian coordinate systemn";
cout << "First pointn";
cout <> Recto.x1;
cout <> Recto.y1;
cout << "Second pointn";
cout <> Recto.x2;
cout <> Recto.y2;
cout << "nThe rectangle spans from A("
<< Recto.x1 << ", " << Recto.y1 << ") to B("
<< Recto.x2 << ", " << Recto.y2 << ").n";
}
else if( Choice == '2' )
{
cout << "Enter the dimensions of the rectanglen";
cout <> Recto.Length;
cout <> Recto.Height;
cout << "nDimensions of the rectangle";
cout << "nLength: " << Recto.Length;
cout << "nHeight: " << Recto.Height << endl;
}
else
cout << "nInvalid Choice";
return 0;
}
Last edited by Swarlz,
Quoted from Buffalo Bill
[…]
Wrong. The script used to update the avatars works perfectly fine. The bug is not on ETF2L’s end.
Quoted from DeNeusbeer
Yeah, it’s a bug. It works fine locally, so i’m assuming something is wrong with access rights being wrong for that specific folder. I was recently reminded of this bug and asked the head admins to ask multiplay to check that (efficiency!), but I think they missed that note. I’ll try again.
Quoted from Swarlz
[…]
Obviously its a problem with the 3rd SQL coding loop. A simple regig of the Altotype and TCP would sovle the problem. Here
//—————————————————————————
#include
#include
using namespace std;
#pragma hdrstop
//—————————————————————————
#pragma argsused
union TRectangle
{
struct // Location
{
int x1;
int y1;
int x2;
int y2;
};
struct // Dimensions
{
double Length;
double Height;
};
};
//—————————————————————————
int main(int argc, char* argv[])
{
TRectangle Recto;
char Choice;
cout << "You want to identify your rectangle by "
<< "its location or its dimensions?";
cout << "n1 – Location";
cout << "n2 – Dimension";
cout <> Choice;
if( Choice == ‘1’ )
{
cout << "nEnter the location of the rectangle on a "
<< "Cartesian coordinate systemn";
cout << "First pointn";
cout <> Recto.x1;
cout <> Recto.y1;
cout << "Second pointn";
cout <> Recto.x2;
cout <> Recto.y2;
cout << "nThe rectangle spans from A("
<< Recto.x1 << ", " << Recto.y1 << ") to B("
<< Recto.x2 << ", " << Recto.y2 << ").n";
}
else if( Choice == '2' )
{
cout << "Enter the dimensions of the rectanglen";
cout <> Recto.Length;
cout <> Recto.Height;
cout << "nDimensions of the rectangle";
cout << "nLength: " << Recto.Length;
cout << "nHeight: " << Recto.Height << endl;
}
else
cout << "nInvalid Choice";
return 0;
}
:D
Why is this such a big deal?
Quoted from Gubbins
Why is this such a big deal?
Because, Its such a simple bug to fix – a organisation like ETF2L should be able to fix it, no problem. With the new modern day C25 BT this sort of thing should be a thing of the past. ETF2L are beyong capable of fixing it, they’re just lazy
Quoted from Swarlz
[…]
struct // Location{
int x1;
int y1;
int x2;
int y2;
};
idiot much
Quoted from d1ck j0nes
[…]
idiot much
I think you’ll find it’s quite essential for the FTP to understand the transitional coding between steam and the website. The C– needs this kind of walk through for a smooth running otherwise it could cause a really bad server crash
Quoted from Swarlz
[…]
I think you’ll find it’s quite essential for the FTP to understand the transitional coding between steam and the website. The C– needs this kind of walk through for a smooth running otherwise it could cause a really bad server crash
or because you got told on a previous page and now pretend to be trolling to cover your unfathomable stupidity
Last edited by d1ck j0nes,
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