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Maps and Unlocks OPEN Survey
Created 21st February 2011 @ 03:48
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If we reject a potentially joking responses, it’s looks like people wants:
Heavy, Engineer and Pyro limit = 1
Most popular maps (sorted by descending votes):
1. cp_badlands
2. cp_granary
3. cp_gravelpit http://www.youtube.com/watch?v=7HtuV2K8E7w
4. cp_gullywash
5. ctf_turbine_pro http://etf2l.org/forum/maps/topic-15737/
and two loosers are:
6. cp_obscure
7. cp_freigh
The most inconsistent votes for map koth_viaduct.
Soldier’s Gunboats limit = 1
Soldier’s Pain Train limit = 1
Allow Pain Train for Demo
Medics voices about new unlocks for Medic is equally divided.
Last edited by Angel,
Quoted from Spira
Gunboats make the soldier fun!
Doubt they will see much use beyond initial mid battles, it pains me to say this but I’d rather not see them at all :P
Quoted from herpderp
[…]
Doubt they will see much use beyond initial mid battles, it pains me to say this but I’d rather not see them at all :P
lol.
Quoted from herpderp
Doubt they will see much use beyond initial mid battles, it pains me to say this but I’d rather not see them at all :P
I suppose Gunboats for arcade soldier and Pain Train – for pocket, isn’t a bad combination.
http://kumadaboss.wordpress.com/2010/05/24/playing-the-roamer-as-a-third-scout/
USE PAINTRAIN
Last edited by kuma,
Quoted from Angel
[…]
I suppose Gunboats for arcade soldier and Pain Train – for pocket, isn’t a bad combination.
I’d rather have a shotgun beyond the initial mid battle, don’t get me wrong gunboats are very usefull in bombing the medic but unless you play a roamer that does nothing but bomb the medic every single time he’s alive I’d rather have the extra firepower from the shotgun. Gunboats are pretty useless when helping scouts/defending an area.
Quoted from kuma
http://kumadaboss.wordpress.com/2010/05/24/playing-the-roamer-as-a-third-scout/
USE PAINTRAIN
Good 5th division example:
1. Eyeless soldier jump out from a last CP.
2. Stupid demo doesn’t blow up stickies.
So let’s ban all scouts? :)
Quoted from herpderp
[…]
I’d rather have a shotgun beyond the initial mid battle, don’t get me wrong gunboats are very usefull in bombing the medic but unless you play a roamer that does nothing but bomb the medic every single time he’s alive I’d rather have the extra firepower from the shotgun. Gunboats are pretty useless when helping scouts/defending an area.
well that is pretty much the ONLY thing I do (bomb the medic that is), suitable for me then :d
Quoted from herpderp
[…]
I’d rather have a shotgun beyond the initial mid battle, don’t get me wrong gunboats are very usefull in bombing the medic but unless you play a roamer that does nothing but bomb the medic every single time he’s alive I’d rather have the extra firepower from the shotgun. Gunboats are pretty useless when helping scouts/defending an area.
wrong
Vanilla + medic unlocks + equalizer = TF2 a la 2009 (when it actually was fun)
All these new weapons… bleh… its basicaly like a template of the following
1. Does +20% damage but – 25hp on self
2. Crits vs burning players but -10% speed on self
3. Slows down target but -25% damage on weapon
The first updated with the uniqe weapons went from good to mass-produced weapons. And Valve are just spitting them out.
Not to mention how raped public is nowdays
Hope people realise some votes where “ban it’ is the most voted for it still shouldn’t be banned but limited to one. Its only logical that people who want to allow 2 would also allow 1. There is only two weapons that should be allowed based on this: the gunslinger & the powerjack. A lot of other cases, such as the degreaser, allow1+2 = ban it. So there is no clear answer for that. There are some minor differences in percentages, but without the raw data and some analysis one can’t draw any proper conclusions from those.
Quoted from Koeitje
without the raw data and some analysis one can’t draw any proper conclusions from those.
After survey is done (+ 65 votes today), I’ll give all RAW data to our community. Can you help us with analysis, Sir? :)
Quoted from Angel
[…]
After survey is done (+ 65 votes today), I’ll give all RAW data to our community. Can you help us with analysis, Sir? :)
I can’t seem to change my vote anymore :(
edit; nevermind, I see you changed that. Np.
Last edited by Koeitje,
Quoted from CommanderX
[…]
wrong
Nice argumentation.
Quoted from Koeitje
Hope people realise some votes where “ban it’ is the most voted for it still shouldn’t be banned but limited to one. Its only logical that people who want to allow 2 would also allow 1. There is only two weapons that should be allowed based on this: the gunslinger & the powerjack. A lot of other cases, such as the degreaser, allow1+2 = ban it. So there is no clear answer for that. There are some minor differences in percentages, but without the raw data and some analysis one can’t draw any proper conclusions from those.
blablablaonlyIamrightblablabla
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