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Forum

Turbine suggestion

Created 6th May 2010 @ 22:49

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Tapley ❤

TEZC
TEZC

Quoted from longas

Turbine suggestion: remove it.

QFT

Quoted from exm

[…]
What about ctf_mach4? I’ve never seen it in 6v6 European format (only NA), but I think it should be pretty fun map to play. Every team I suggested to play this to rejected this map. Anyways, it’s pretty small, but not spammy, should be intense fighting all the time.

I 2nd the vote for ctf_mach4. Its really fun and I could see it being really fun in 6v6.

octochris

(0v0)

mach4 reminds me of when i used to play on tf2f servers, good memories :)

unsure it would work in 6v6 but it would work better than turbine

DeNeusbeer

(Legend)
HoT<3

Mach4 has been in ETF2L for three seasons before it got removed. I know my team chose it 3 seasons running. It never was really popular though, look at the map stats.
Season3: 21 times, Season4: 13 times, Season5: 8 times.

But yea, mach4 is still cool, i’d love to see a CTF map still being out there. Though it’s much too easy to speak badly about the map, so doubt it will happen :(

Blade

all you need to do is
“tf_flag_caps_per_round” = “3”
and it will be much more dynamics and a lot of middle fights.

AuguR

instant respawn with no medics

jobs a goodun

Largos^

PRO

Ask and ye shall receive.

There’s enough maps here to do Monday Night Madnesses until 2011

http://compctf.tf2maps.net/

bertoman

BLLB

Quoted from octochris

mach4 reminds me of when i used to play on tf2f servers, good memories :)

unsure it would work in 6v6 but it would work better than turbine

QFMFT

Randdalf

(0v0)

Quoted from Largos^

Ask and ye shall receive.

There’s enough maps here to do Monday Night Madnesses until 2011

http://compctf.tf2maps.net/

They’re cutting it down to a pool of 10 finalists in the first round of voting.

dougiie

CotC

make ctf better by adding some jump pads like in Quake… faster paced :)

just sayin

Largos^

PRO

Quoted from Randdalf

[…]

They’re cutting it down to a pool of 10 finalists in the first round of voting.

Well then you’ve got enough MNM’s for the summer then :P

Cooler

4Queens

Quoted from Atty

Turbine suggestion: keep it.

Largos^

PRO

Quick question.

Has any soldier or demo player had an INTERESTING battle on turbine? i.e. a crazy 1on1, etc.

Ubers are popped in a flat, spammy, corridor. Movement techniques are all but useless. Spawn camping is much easier than on other maps.

Could somebody outline what it is about turbine that makes it enjoyable? Not trolling, I’m genuinely curious.

Quoted from Largos^

Quick question.

Has any soldier or demo player had an INTERESTING battle on turbine? i.e. a crazy 1on1, etc.

Ubers are popped in a flat, spammy, corridor. Movement techniques are all but useless. Spawn camping is much easier than on other maps.

Could somebody outline what it is about turbine that makes it enjoyable? Not trolling, I’m genuinely curious.

teamwork, I guess that explains why noobs don’t like it!

howdeh

Perilous
WUL

Quoted from Largos^

Quick question.

Has any soldier or demo player had an INTERESTING battle on turbine? i.e. a crazy 1on1, etc.

Ubers are popped in a flat, spammy, corridor. Movement techniques are all but useless. Spawn camping is much easier than on other maps.

Could somebody outline what it is about turbine that makes it enjoyable? Not trolling, I’m genuinely curious.

I really enjoy turbine, its one of the few maps that forces every team, no matter what division to play as a solid team together. It opens up variations of different classes within each sides and its a really good map to boost team play. You don’t see many engineers/pyros/heavies/spies in other maps either, in this map you do.
I guess its down to personal preferance though and what you like in a map, personally, I find it a great map for practising formations and calling dropbacks/pushes.

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