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Rotate the orientation of 3D Player models
Created 4th January 2014 @ 02:54
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Hi there,
I recently switched from ya_hud to omp HUD and one thing which is really bugging me is that in ya_hud, the medic’s 3D model – shown when disguised as a medic while playing spy – was facing sideways. This allowed you to easily see which medigun was currently in use.
In Omp HUD however, the medic’s model is face-on to the screen, making it much harder to see which medigun it is.
How can I rotate this model to the way it was in ya_hud?
Many thanks
HudPlayerClass.res
Have to change “angles_x” but i dont remember which exactly.. Sorry :P
Talk about meta
Quoted from AnimaL
HudPlayerClass.res
Have to change “angles_x” but i dont remember which exactly.. Sorry :P
Yep! This is it, for those wondering at a later date you go into this file and add this in for the medic:
“fov” “22”
“angles_x” “6”
“angles_y” “270”
“angles_z” “0”
“origin_x” “150”
“origin_y” “15”
“origin_z” “-57”
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