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[HUD] 7HUD
Created 7th December 2013 @ 03:51
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Good hud, thanks
v4.50
Got tired of the default CP icons and they weren’t visually cohesive with the HUD anymore, so I redesigned them.
Big ups to my friend Wiet for helping me figure out how to make the icons bypass sv_pure and make them visible on any server. E-donuts on me fam :B1:
– designed new cp icons
– revised round counter display in matchmaking/casual
– red/blu team color tweaks
– removed heavy/pyro war button
– fixed demo sticky positioning in centered version
v4.51
Couple of bugfixes + cleaned up end-game scoreboard. I sat on the last update for awhile, want to push this out while it’s fresh ;)
– koth comp/casual fixes and tweaks
– cleaned up comp/casual end-game scoreboard
– fixed vaccinator resistance icon not displaying when not healing
– fixed hudplayerclass calling for nonexistent materials
– fixed no player count appearing when one person is capping a point
v4.52
Just some fixes for tonight’s competitive and casual updates.
– updated for sept. 27 patch
v4.53
Updated for Scream Fortress VIII. The update was surprisingly lightweight. Have fun :)
– updated for scream fortress viii
v4.54
Hey, look. More overdue updates. Have fun.
– redesigned bumper car display
– tweaked in-game quest display
– stylized supernova mannpower powerup
many thanks :3
Quoted from Netsky
many thanks :3
You are welcome. :)
How do you put the time limit of the map next to the round limit ?
Quoted from XO -
How do you put the time limit of the map next to the round limit ?
tf_hud_show_servertimelimit 1
Quoted from Sevin
[…]
tf_hud_show_servertimelimit 1
nvm
Last edited by XO -,
v4.55
A few quality of life revisions. Also noticed that the scoreboard mouse randomly started working for me. Hope it works for you too because I have no idea why it works for me. Enjoy!
– lowered opacity of winpanel backgrounds
– removed freeze panel callout background (gibbed body part locations)
– tf_scoreboard_mouse_mode compatibility fixed itself?
v4.57
I’ve always liked Griever’s clean backpack panels in ToonHUD. Did some revisions and updates across the backpack and store pages inspired by his designs.
– cleaned up backpack ui
– cleaned up class loadout ui
– cleaned up item selection ui
– cleaned up store pages
– expanded player model area in loadout panel
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